diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 40505e29f..e78b87296 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -1004,6 +1004,76 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int // //--------------------------------------------------------------------------- +static void shootmortar(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) +{ + auto sect = actor->sector(); + int zvel; + if (actor->spr.extra >= 0) actor->spr.shade = -96; + + int x; + auto plActor = ps[findplayer(actor, &x)].GetActor(); + x = ldist(plActor, actor); + + zvel = -x >> 1; + + if (zvel < -4096) + zvel = -2048; + int vel = x >> 4; + + EGS(sect, + sx - bsin(sa, -8), + sy + bcos(sa, -8), + sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1); +} + +//--------------------------------------------------------------------------- +// +// +// +//--------------------------------------------------------------------------- + +static void shootshrinker(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) +{ + int zvel; + if (actor->spr.extra >= 0) actor->spr.shade = -96; + if (p >= 0) + { + auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE); + if (aimed) + { + int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1); + zvel = ((aimed->int_pos().Z - sz - dal - (4 << 8)) * 768) / (ldist(ps[p].GetActor(), aimed)); + sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); + } + else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); + } + else if (actor->spr.statnum != 3) + { + double x; + int j = findplayer(actor, &x); + int l = ldist(ps[j].GetActor(), actor); + zvel = ((ps[j].player_int_opos().Z - sz) * 512) / l; + } + else zvel = 0; + + auto spawned = EGS(actor->sector(), + sx - bsin(sa, -12), + sy + bcos(sa, -12), + sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4); + + if (spawned) + { + spawned->spr.cstat = CSTAT_SPRITE_YCENTER; + spawned->set_const_clipdist(32); + } +} + +//--------------------------------------------------------------------------- +// +// +// +//--------------------------------------------------------------------------- + void shoot_d(DDukeActor* actor, int atwith) { int l, j; @@ -1125,64 +1195,16 @@ void shoot_d(DDukeActor* actor, int atwith) case BOUNCEMINE: case MORTER: - { - if (actor->spr.extra >= 0) actor->spr.shade = -96; + shootmortar(actor, p, sx, sy, sz, sa, atwith); + return; - auto plActor = ps[findplayer(actor, &x)].GetActor(); - x = ldist(plActor, actor); - - zvel = -x >> 1; - - if (zvel < -4096) - zvel = -2048; - vel = x >> 4; - - EGS(sect, - sx - bsin(sa, -8), - sy + bcos(sa, -8), - sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1); - break; - } case GROWSPARK: shootgrowspark(actor, p, sx, sy, sz, sa); break; case SHRINKER: - { - if (actor->spr.extra >= 0) actor->spr.shade = -96; - if (p >= 0) - { - auto aimed = isNamWW2GI() ? nullptr : aim(actor, AUTO_AIM_ANGLE); - if (aimed) - { - dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1); - zvel = ((aimed->int_pos().Z - sz - dal - (4 << 8)) * 768) / (ldist(ps[p].GetActor(), aimed)); - sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); - } - else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); - } - else if (actor->spr.statnum != 3) - { - j = findplayer(actor, &x); - l = ldist(ps[j].GetActor(), actor); - zvel = ((ps[j].player_int_opos().Z - sz) * 512) / l; - } - else zvel = 0; - - auto spawned = EGS(sect, - sx - bsin(sa, -12), - sy + bcos(sa, -12), - sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, actor, 4); - - if (spawned) - { - spawned->spr.cstat = CSTAT_SPRITE_YCENTER; - spawned->set_const_clipdist(32); - } - - - return; - } + shootshrinker(actor, p, sx, sy, sz, sa, atwith); + break; } return; }