Ratio correction variable changes

git-svn-id: https://svn.eduke32.com/eduke32@13 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-04-15 04:06:04 +00:00
parent ea14c3cc85
commit 91e07aa8cb
2 changed files with 4 additions and 7 deletions

View file

@ -472,7 +472,7 @@ extern long glusetexcompr;
extern long gltexfiltermode;
extern long glredbluemode;
extern long glusetexcache, glusetexcachecompression;
extern long glmultisample, glnvmultisamplehint;
extern long glmultisample, glnvmultisamplehint, glratiocorrection;
void gltexapplyprops (void);
#endif

View file

@ -124,6 +124,7 @@ long gltexmaxsize = 0; // 0 means autodetection on first run
long gltexmiplevel = 0; // discards this many mipmap levels
static long lastglpolygonmode = 0; //FUK
long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
long glratiocorrection = 33;
static GLuint polymosttext = 0;
extern char nofog;
#endif
@ -587,10 +588,8 @@ void resizeglcheck ()
glox1 = windowx1; gloy1 = windowy1;
glox2 = windowx2; gloy2 = windowy2;
int variable_between_0_and_63_which_is_a_placeholder = 33;
ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)variable_between_0_and_63_which_is_a_placeholder / 63) : 0;
fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)glratiocorrection / 63) : 0;
bglViewport(windowx1 - (fovcorrect / 2), yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect, windowy2-windowy1+1);
@ -4036,12 +4035,10 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
tspr.owner = uniqid+MAXSPRITES;
globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1);
int variable_between_0_and_63_which_is_a_placeholder = 33;
if ((dastat&10) == 2)
{
ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)variable_between_0_and_63_which_is_a_placeholder / 63) : 0;
fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)glratiocorrection / 63) : 0;
bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
}
else