- Duke: Use the player's angle when adjusting vehicle's HUD rotation.

This commit is contained in:
Mitchell Richters 2023-04-24 22:44:06 +10:00
parent 14629e7b2b
commit 918789705f
3 changed files with 7 additions and 6 deletions

View file

@ -65,7 +65,7 @@ static inline DAngle getscaledangle(const DAngle angle, const double scale, cons
return (angle.Normalized180() * getTicrateScale(scale)) + DAngle::fromDeg(push);
}
static bool scaletozero(DAngle& angle, const double scale, const double push = (7646143. / 110386328.))
bool scaletozero(DAngle& angle, const double scale, const double push)
{
const auto sgn = angle.Sgn();

View file

@ -174,3 +174,4 @@ extern GameInput gameInput;
class FSerializer;
FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngles& w, PlayerAngles* def);
void processCrouchToggle(bool& toggle, ESyncBits& actions, const bool crouchable, const bool disabletoggle);
bool scaletozero(DAngle& angle, const double scale, const double push = (7646143. / 110386328.));

View file

@ -721,11 +721,11 @@ static unsigned outVehicleFlags(player_struct* p, ESyncBits& actions)
//
//---------------------------------------------------------------------------
static void doVehicleTilting(player_struct* const p, const int turndir, const bool canTilt)
static void doVehicleTilting(player_struct* const p, const bool canTilt)
{
constexpr auto amt = DAngle::fromBuild(1);
p->oTiltStatus = p->TiltStatus;
p->TiltStatus = clamp(p->TiltStatus + (turndir && canTilt ? amt : -amt * p->TiltStatus.Sgn()), -amt, amt);
p->TiltStatus += DAngle::fromDeg(p->sync.avel * 0.375 * canTilt);
scaletozero(p->TiltStatus, 10.);
}
//---------------------------------------------------------------------------
@ -958,7 +958,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
auto pact = p->GetActor();
unsigned flags = outVehicleFlags(p, actions);
doVehicleTilting(p, Sgn(p->sync.avel) * Sgn(p->MotoSpeed), !p->on_ground || p->sync.avel);
doVehicleTilting(p, !p->on_ground || p->sync.avel);
if (p->MotoSpeed < 0 || p->moto_underwater)
p->MotoSpeed = 0;
@ -1054,7 +1054,7 @@ static void onBoat(int snum, ESyncBits &actions)
p->MotoSpeed = 0;
unsigned flags = outVehicleFlags(p, actions);
doVehicleTilting(p, Sgn(p->sync.avel), (p->MotoSpeed != 0 && (p->sync.avel || p->moto_drink)) || !p->NotOnWater);
doVehicleTilting(p, (p->MotoSpeed != 0 && (p->sync.avel || p->moto_drink)) || !p->NotOnWater);
doVehicleSounds(p, pact, flags, 87, 88, 89, 90);
if (!p->NotOnWater)