Fix detail mapping on ATI cards.

git-svn-id: https://svn.eduke32.com/eduke32@1309 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-04-12 17:29:50 +00:00
parent c920872753
commit 9152cf3b40

View file

@ -263,20 +263,22 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
1 << PR_BIT_DIFFUSE_DETAIL_MAP,
// vert_def
"uniform vec2 detailScale;\n"
"varying vec2 fragDetailScale;\n"
"\n",
// vert_prog
" fragDetailScale = detailScale;\n"
" if (isNormalMapped == 0)\n"
" gl_TexCoord[texCoord++] = vec4(detailScale, 1.0, 1.0) * gl_MultiTexCoord0;\n"
"\n",
// frag_def
"uniform sampler2D detailMap;\n"
"uniform vec2 detailScale;\n"
"varying vec2 fragDetailScale;\n"
"\n",
// frag_prog
" if (isNormalMapped == 0)\n"
" result *= texture2D(detailMap, gl_TexCoord[texCoord++].st);\n"
" else\n"
" result *= texture2D(detailMap, commonTexCoord.st * detailScale);\n"
" result *= texture2D(detailMap, commonTexCoord.st * fragDetailScale);\n"
" result.rgb *= 2.0;\n"
"\n",
},