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Classic screen tilting: fix it by passing bit 1024 to rotatesprite().
This now should look correct for both settings of r_usenewaspect. git-svn-id: https://svn.eduke32.com/eduke32@3575 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3875,7 +3875,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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i = sintable[i+512]*8 + sintable[i]*5;
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i >>= tiltcs; // JBF 20030807
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rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64);
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rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024);
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walock[TILE_TILT] = 199;
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}
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else if (pixelDoubling)
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