From 8fefead4e5abfe0ad160a59aba583f2143bc41aa Mon Sep 17 00:00:00 2001 From: Mitch Richters Date: Sat, 27 Nov 2021 20:09:06 +1100 Subject: [PATCH] - Remove cancellation of quick turn if mouse/keyboard/controller angle input is detected that was introduced in 2129d3b4e7f3d7d1b8614ff3dd59d95f858780c0. * Requested in https://forum.zdoom.org/viewtopic.php?f=342&t=73231 * Neither EDuke32 nor GZDoom do this, so the rationale is we shouldn't either. --- source/core/gameinput.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/core/gameinput.cpp b/source/core/gameinput.cpp index 220dac077..4804615cb 100644 --- a/source/core/gameinput.cpp +++ b/source/core/gameinput.cpp @@ -398,7 +398,6 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const { // add player's input ang += degang(avel); - spin = 0; } if (spin < 0)