- Remove cancellation of quick turn if mouse/keyboard/controller angle input is detected that was introduced in 2129d3b4e7.

* Requested in https://forum.zdoom.org/viewtopic.php?f=342&t=73231
* Neither EDuke32 nor GZDoom do this, so the rationale is we shouldn't either.
This commit is contained in:
Mitch Richters 2021-11-27 20:09:06 +11:00 committed by Christoph Oelckers
parent cd3288860a
commit 8fefead4e5

View file

@ -398,7 +398,6 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
{
// add player's input
ang += degang(avel);
spin = 0;
}
if (spin < 0)