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- Remove cancellation of quick turn if mouse/keyboard/controller angle input is detected that was introduced in 2129d3b4e7
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* Requested in https://forum.zdoom.org/viewtopic.php?f=342&t=73231 * Neither EDuke32 nor GZDoom do this, so the rationale is we shouldn't either.
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@ -398,7 +398,6 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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{
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// add player's input
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ang += degang(avel);
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spin = 0;
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}
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if (spin < 0)
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