From 8edd0530cb5c4dc1def3942ba9f65b0fafacf50a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Sep 2022 11:51:24 +0200 Subject: [PATCH] - renamed two functions. --- source/games/blood/src/aitchern.cpp | 4 ++-- source/games/blood/src/seq.cpp | 4 ++-- source/games/blood/src/seqcb.h | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/source/games/blood/src/aitchern.cpp b/source/games/blood/src/aitchern.cpp index 3a0e1fe2d..915c1b35a 100644 --- a/source/games/blood/src/aitchern.cpp +++ b/source/games/blood/src/aitchern.cpp @@ -58,7 +58,7 @@ void sub_71A90(int, DBloodActor* actor) aiNewState(actor, &tcherno13A9D4); } -void sub_71BD4(int, DBloodActor* actor) +void tchernobogBurnSeqCallback(int, DBloodActor* actor) { DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); double height = actor->spr.yrepeat * pDudeInfo->eyeHeight * REPEAT_SCALE * 0.25; @@ -115,7 +115,7 @@ void sub_71BD4(int, DBloodActor* actor) actFireMissile(actor, Tchernnobog_XYOff, 0., Aim, kMissileFireballTchernobog); } -void sub_720AC(int, DBloodActor* actor) +void tchernobogBurnSeqCallback2(int, DBloodActor* actor) { if (!actor->ValidateTarget(__FUNCTION__)) return; diff --git a/source/games/blood/src/seq.cpp b/source/games/blood/src/seq.cpp index 780f523cb..0d6cf9323 100644 --- a/source/games/blood/src/seq.cpp +++ b/source/games/blood/src/seq.cpp @@ -78,8 +78,8 @@ static void (*seqClientCallback[])(int, DBloodActor*) = { SpidBiteSeqCallback, SpidJumpSeqCallback, SpidBirthSeqCallback, - sub_71BD4, - sub_720AC, + tchernobogBurnSeqCallback, + tchernobogBurnSeqCallback2, sub_71A90, genDudeAttack1, punchCallback, diff --git a/source/games/blood/src/seqcb.h b/source/games/blood/src/seqcb.h index bfe91f463..2bb92aa49 100644 --- a/source/games/blood/src/seqcb.h +++ b/source/games/blood/src/seqcb.h @@ -45,8 +45,8 @@ void SpidBiteSeqCallback(int, DBloodActor*); void SpidJumpSeqCallback(int, DBloodActor*); void SpidBirthSeqCallback(int, DBloodActor*); void sub_71A90(int, DBloodActor*); -void sub_71BD4(int, DBloodActor*); -void sub_720AC(int, DBloodActor*); +void tchernobogBurnSeqCallback(int, DBloodActor*); +void tchernobogBurnSeqCallback2(int, DBloodActor*); void genDudeAttack1(int, DBloodActor*); void punchCallback(int, DBloodActor*); void ThrowCallback1(int, DBloodActor*);