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- clearing the screen here is redundant.
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@ -684,8 +684,6 @@ int menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest)
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HandleAsync();
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twod->ClearScreen();
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videoClearScreen(overscanindex); // fix hall of mirrors when console renders offscreen in widescreen resolutions.
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if (((int)totalclock - startTime) / kTimerTicks)
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{
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nIdleSeconds++;
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