- undid texture substitution in 2D code.

This commit is contained in:
Christoph Oelckers 2020-11-10 10:08:17 +01:00
parent 40358febc1
commit 8c241afc40

View file

@ -549,18 +549,17 @@ void hud_drawsprite(double sx, double sy, int z, double a, int picnum, int dasha
{
double dz = z / 65536.;
alpha *= (dastat & RS_TRANS1)? glblend[0].def[!!(dastat & RS_TRANS2)].alpha : 1.;
TexturePick pick;
int palid = TRANSLATION(Translation_Remap + curbasepal, dapalnum);
if (picanm[picnum].sf & PICANM_ANIMTYPE_MASK)
picnum += animateoffs(picnum, 0);
if (!PickTexture(picnum, nullptr, palid, pick)) return;
auto tex = tileGetTexture(picnum);
DrawTexture(&twodpsp, pick.texture, sx, sy,
DTA_ScaleX, dz * tileWidth(picnum) / pick.texture->GetDisplayWidth() , DTA_ScaleY, dz * tileHeight(picnum) / pick.texture->GetDisplayHeight(),
DrawTexture(&twodpsp, tex, sx, sy,
DTA_ScaleX, dz, DTA_ScaleY, dz,
DTA_Color, shadeToLight(dashade),
DTA_TranslationIndex, pick.translation & 0x7fffffff,
DTA_TranslationIndex, palid,
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y,
DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1,
DTA_FullscreenScale, (dastat & RS_STRETCH)? FSMode_ScaleToScreen: FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
@ -573,8 +572,6 @@ void hud_drawsprite(double sx, double sy, int z, double a, int picnum, int dasha
DTA_Rotate, a * (-360./2048),
DTA_FlipOffsets, !(dastat & (/*RS_TOPLEFT |*/ RS_CENTER)),
DTA_Alpha, alpha,
DTA_Indexed, false,// !!(pick.translation & 0x80000000),
// todo: pass pick.tintFlags and pick.tintColor
TAG_DONE);
}