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- eliminated the last set_int_bvel call in fxZombieBloodSpurt
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@ -161,7 +161,7 @@ void fxZombieBloodSpurt(DBloodActor* actor, sectortype*) // 5
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{
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pFX->vel.X = actor->vel.X + Random2F(0x11111);
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pFX->vel.Y = actor->vel.Y + Random2F(0x11111);
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pFX->set_int_bvel_z(actor->int_vel().Z - 0x6aaaa);
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pFX->vel.Z = actor->vel.Z - 6.66666;
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}
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if (actor->xspr.data1 > 0)
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{
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