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- VehicleMoveHit
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parent
57fc6ce53a
commit
8af0455f92
3 changed files with 18 additions and 35 deletions
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@ -1661,7 +1661,7 @@ struct SECTOR_OBJECTstruct
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soANIMATORp PreMoveAnimator;
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soANIMATORp PostMoveAnimator;
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soANIMATORp Animator;
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SPRITEp controller;
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DSWActor* controller;
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DSWActor* sp_child; // child sprite that holds info for the sector object
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@ -5013,7 +5013,7 @@ void DoPlayerBeginOperate(PLAYERp pp)
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}
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pp->sop = pp->sop_control = sop;
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sop->controller = &pp->Actor()->s();
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sop->controller = pp->Actor();
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pp->angle.oang = pp->angle.ang = buildang(sop->ang);
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pp->posx = sop->xmid;
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@ -5080,7 +5080,7 @@ void DoPlayerBeginRemoteOperate(PLAYERp pp, SECTOR_OBJECTp sop)
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short save_sectnum;
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pp->sop_remote = pp->sop = pp->sop_control = sop;
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sop->controller = &pp->Actor()->s();
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sop->controller = pp->Actor();
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// won't operate - broken
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if (sop->max_damage != -9999 && sop->max_damage <= 0)
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@ -4214,22 +4214,21 @@ bool VehicleMoveHit(DSWActor* actor)
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SECTOR_OBJECTp sop;
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SECTOR_OBJECTp hsop;
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bool TestKillSectorObject(SECTOR_OBJECTp);
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int controller;
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if (!u->ret)
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if (u->coll.type == kHitNone)
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return false;
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sop = u->sop_parent;
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// sprite controlling sop
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cp = sop->controller;
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controller = int(cp - sprite);
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auto ctrlr = sop->controller;
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cp = &ctrlr->s();
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switch (TEST(u->ret, HIT_MASK))
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switch (u->coll.type)
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{
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case HIT_SECTOR:
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case kHitSector:
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{
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short hit_sect = NORM_SECTOR(u->ret);
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short hit_sect = u->coll.index;
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SECTORp sectp = §or[hit_sect];
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if (TEST(sectp->extra, SECTFX_SECTOR_OBJECT))
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@ -4240,22 +4239,22 @@ bool VehicleMoveHit(DSWActor* actor)
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return true;
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}
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case HIT_SPRITE:
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case kHitSprite:
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{
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short hit_sprite = NORM_SPRITE(u->ret);
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SPRITEp hsp = &sprite[hit_sprite];
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auto hitActor = u->coll.actor;
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SPRITEp hsp = &hitActor->s();
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if (TEST(hsp->extra, SPRX_BREAKABLE))
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{
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HitBreakSprite(&swActors[hit_sprite], u->ID);
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HitBreakSprite(hitActor, u->ID);
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return true;
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}
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if (TEST(hsp->extra, SPRX_PLAYER_OR_ENEMY))
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{
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if (hit_sprite != cp->owner)
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if (hitActor != GetOwner(ctrlr))
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{
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DoDamage(hit_sprite, controller);
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DoDamage(hitActor->GetSpriteIndex(), ctrlr->GetSpriteIndex());
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return true;
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}
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}
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@ -4263,7 +4262,7 @@ bool VehicleMoveHit(DSWActor* actor)
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{
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if (hsp->statnum == STAT_MINE_STUCK)
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{
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DoDamage(hit_sprite, actor->GetSpriteIndex());
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DoDamage(hitActor->GetSpriteIndex(), actor->GetSpriteIndex());
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return true;
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}
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}
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@ -4271,9 +4270,9 @@ bool VehicleMoveHit(DSWActor* actor)
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return true;
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}
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case HIT_WALL:
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case kHitWall:
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{
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short hit_wall = NORM_WALL(u->ret);
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short hit_wall = u->coll.index;
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WALLp wph = &wall[hit_wall];
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if (TEST(wph->extra, WALLFX_SECTOR_OBJECT))
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@ -4281,27 +4280,11 @@ bool VehicleMoveHit(DSWActor* actor)
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// sector object collision
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if ((hsop = DetectSectorObjectByWall(wph)))
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{
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#if 1
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SopDamage(hsop, sop->ram_damage);
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if (hsop->max_damage <= 0)
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SopCheckKill(hsop);
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else
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DoSpawnSpotsForDamage(hsop->match_event);
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#else
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// drivable damage is DIE_HARD type
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if (hsop->max_damage != -9999 && sop->ram_damage)
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{
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hsop->max_damage -= sop->ram_damage;
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if (hsop->max_damage <= 0)
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{
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TestKillSectorObject(hsop);
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}
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else
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{
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DoSpawnSpotsForDamage(hsop->match_event);
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}
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}
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#endif
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}
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}
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