mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-21 11:01:01 +00:00
- renamed u-> in goro.cpp
This commit is contained in:
parent
43e370f079
commit
89c9031486
1 changed files with 10 additions and 10 deletions
|
@ -494,19 +494,19 @@ int SetupGoro(DSWActor* actor)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u = SpawnUser(actor, GORO_RUN_R0,s_GoroRun[0]);
|
u = SpawnUser(actor, GORO_RUN_R0,s_GoroRun[0]);
|
||||||
u->Health = HEALTH_GORO;
|
actor->user.Health = HEALTH_GORO;
|
||||||
}
|
}
|
||||||
|
|
||||||
ChangeState(actor, s_GoroRun[0]);
|
ChangeState(actor, s_GoroRun[0]);
|
||||||
u->Attrib = &GoroAttrib;
|
actor->user.Attrib = &GoroAttrib;
|
||||||
DoActorSetSpeed(actor, NORM_SPEED);
|
DoActorSetSpeed(actor, NORM_SPEED);
|
||||||
u->StateEnd = s_GoroDie;
|
actor->user.StateEnd = s_GoroDie;
|
||||||
u->Rot = sg_GoroRun;
|
actor->user.Rot = sg_GoroRun;
|
||||||
|
|
||||||
|
|
||||||
EnemyDefaults(actor, &GoroActionSet, &GoroPersonality);
|
EnemyDefaults(actor, &GoroActionSet, &GoroPersonality);
|
||||||
actor->spr.clipdist = 512 >> 2;
|
actor->spr.clipdist = 512 >> 2;
|
||||||
SET(u->Flags, SPR_XFLIP_TOGGLE);
|
SET(actor->user.Flags, SPR_XFLIP_TOGGLE);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -515,7 +515,7 @@ int NullGoro(DSWActor* actor)
|
||||||
{
|
{
|
||||||
USER* u = actor->u();
|
USER* u = actor->u();
|
||||||
|
|
||||||
if (TEST(u->Flags,SPR_SLIDING))
|
if (TEST(actor->user.Flags,SPR_SLIDING))
|
||||||
DoActorSlide(actor);
|
DoActorSlide(actor);
|
||||||
|
|
||||||
KeepActorOnFloor(actor);
|
KeepActorOnFloor(actor);
|
||||||
|
@ -530,7 +530,7 @@ int DoGoroPain(DSWActor* actor)
|
||||||
|
|
||||||
NullGoro(actor);
|
NullGoro(actor);
|
||||||
|
|
||||||
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0)
|
||||||
InitActorDecide(actor);
|
InitActorDecide(actor);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -539,13 +539,13 @@ int DoGoroMove(DSWActor* actor)
|
||||||
{
|
{
|
||||||
USER* u = actor->u();
|
USER* u = actor->u();
|
||||||
|
|
||||||
if (TEST(u->Flags,SPR_SLIDING))
|
if (TEST(actor->user.Flags,SPR_SLIDING))
|
||||||
DoActorSlide(actor);
|
DoActorSlide(actor);
|
||||||
|
|
||||||
if (u->track >= 0)
|
if (actor->user.track >= 0)
|
||||||
ActorFollowTrack(actor, ACTORMOVETICS);
|
ActorFollowTrack(actor, ACTORMOVETICS);
|
||||||
else
|
else
|
||||||
(*u->ActorActionFunc)(actor);
|
(*actor->user.ActorActionFunc)(actor);
|
||||||
|
|
||||||
KeepActorOnFloor(actor);
|
KeepActorOnFloor(actor);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue