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- Make TRotator<T>
available as constexpr.
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1 changed files with 27 additions and 27 deletions
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@ -1585,45 +1585,45 @@ struct TRotator
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Angle Yaw; // left/right
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Angle Roll; // rotation about the forward axis.
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TRotator() = default;
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constexpr TRotator() = default;
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TRotator (const Angle &p, const Angle &y, const Angle &r)
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constexpr TRotator (const Angle &p, const Angle &y, const Angle &r)
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: Pitch(p), Yaw(y), Roll(r)
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{
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}
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TRotator(const TRotator &other) = default;
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TRotator &operator= (const TRotator &other) = default;
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constexpr TRotator(const TRotator &other) = default;
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constexpr TRotator &operator= (const TRotator &other) = default;
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void Zero()
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constexpr void Zero()
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{
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Roll = Yaw = Pitch = nullAngle;
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}
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bool isZero() const
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constexpr bool isZero() const
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{
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return Pitch == nullAngle && Yaw == nullAngle && Roll == nullAngle;
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}
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// Access angles as an array
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Angle &operator[] (int index)
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constexpr Angle &operator[] (int index)
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{
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return *(&Pitch + index);
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}
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const Angle &operator[] (int index) const
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constexpr const Angle &operator[] (int index) const
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{
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return *(&Pitch + index);
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}
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// Test for equality
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bool operator== (const TRotator &other) const
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constexpr bool operator== (const TRotator &other) const
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{
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return Pitch == other.Pitch && Yaw == other.Yaw && Roll == other.Roll;
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}
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// Test for inequality
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bool operator!= (const TRotator &other) const
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constexpr bool operator!= (const TRotator &other) const
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{
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return Pitch != other.Pitch || Yaw != other.Yaw || Roll != other.Roll;
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}
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@ -1643,104 +1643,104 @@ struct TRotator
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}
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// Unary negation
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TRotator operator- () const
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constexpr TRotator operator- () const
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{
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return TRotator(-Pitch, -Yaw, -Roll);
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}
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// Scalar addition
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TRotator &operator+= (const Angle &scalar)
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constexpr TRotator &operator+= (const Angle &scalar)
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{
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Pitch += scalar, Yaw += scalar, Roll += scalar;
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return *this;
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}
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friend TRotator operator+ (const TRotator &v, const Angle &scalar)
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constexpr friend TRotator operator+ (const TRotator &v, const Angle &scalar)
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{
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return TRotator(v.Pitch + scalar, v.Yaw + scalar, v.Roll + scalar);
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}
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friend TRotator operator+ (const Angle &scalar, const TRotator &v)
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constexpr friend TRotator operator+ (const Angle &scalar, const TRotator &v)
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{
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return TRotator(v.Pitch + scalar, v.Yaw + scalar, v.Roll + scalar);
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}
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// Scalar subtraction
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TRotator &operator-= (const Angle &scalar)
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constexpr TRotator &operator-= (const Angle &scalar)
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{
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Pitch -= scalar, Yaw -= scalar, Roll -= scalar;
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return *this;
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}
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TRotator operator- (const Angle &scalar) const
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constexpr TRotator operator- (const Angle &scalar) const
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{
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return TRotator(Pitch - scalar, Yaw - scalar, Roll - scalar);
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}
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// Scalar multiplication
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TRotator &operator*= (const Angle &scalar)
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constexpr TRotator &operator*= (const Angle &scalar)
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{
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Pitch *= scalar, Yaw *= scalar, Roll *= scalar;
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return *this;
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}
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friend TRotator operator* (const TRotator &v, const Angle &scalar)
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constexpr friend TRotator operator* (const TRotator &v, const Angle &scalar)
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{
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return TRotator(v.Pitch * scalar, v.Yaw * scalar, v.Roll * scalar);
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}
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friend TRotator operator* (const Angle &scalar, const TRotator &v)
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constexpr friend TRotator operator* (const Angle &scalar, const TRotator &v)
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{
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return TRotator(v.Pitch * scalar, v.Yaw * scalar, v.Roll * scalar);
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}
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// Scalar division
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TRotator &operator/= (const Angle &scalar)
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constexpr TRotator &operator/= (const Angle &scalar)
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{
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Angle mul(1 / scalar.Degrees_);
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Pitch *= mul, Yaw *= mul, Roll *= mul;
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return *this;
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}
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TRotator &operator/= (const vec_t &scalar)
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constexpr TRotator &operator/= (const vec_t &scalar)
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{
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const auto mul = 1. / scalar;
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Pitch *= mul, Yaw *= mul, Roll *= mul;
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return *this;
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}
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TRotator operator/ (const Angle &scalar) const
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constexpr TRotator operator/ (const Angle &scalar) const
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{
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Angle mul(1 / scalar.Degrees_);
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return TRotator(Pitch * mul, Yaw * mul, Roll * mul);
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}
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TRotator operator/ (const vec_t &scalar) const
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constexpr TRotator operator/ (const vec_t &scalar) const
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{
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const auto mul = 1. / scalar;
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return TRotator(Pitch * mul, Yaw * mul, Roll * mul);
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}
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// Vector addition
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TRotator &operator+= (const TRotator &other)
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constexpr TRotator &operator+= (const TRotator &other)
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{
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Pitch += other.Pitch, Yaw += other.Yaw, Roll += other.Roll;
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return *this;
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}
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TRotator operator+ (const TRotator &other) const
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constexpr TRotator operator+ (const TRotator &other) const
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{
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return TRotator(Pitch + other.Pitch, Yaw + other.Yaw, Roll + other.Roll);
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}
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// Vector subtraction
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TRotator &operator-= (const TRotator &other)
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constexpr TRotator &operator-= (const TRotator &other)
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{
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Pitch -= other.Pitch, Yaw -= other.Yaw, Roll -= other.Roll;
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return *this;
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}
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TRotator operator- (const TRotator &other) const
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constexpr TRotator operator- (const TRotator &other) const
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{
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return TRotator(Pitch - other.Pitch, Yaw - other.Yaw, Roll - other.Roll);
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}
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