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- Invert rollang
in hw_entrypoint.cpp:SetupView().
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@ -185,7 +185,7 @@ FRenderViewpoint SetupView(vec3_t& position, int sectnum, fixed_t q16angle, fixe
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r_viewpoint.Pos = { position.x / 16.f, position.y / -16.f, position.z / -256.f };
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r_viewpoint.Pos = { position.x / 16.f, position.y / -16.f, position.z / -256.f };
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r_viewpoint.HWAngles.Yaw = -90.f + q16ang(q16angle).asdeg();
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r_viewpoint.HWAngles.Yaw = -90.f + q16ang(q16angle).asdeg();
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r_viewpoint.HWAngles.Pitch = -HorizToPitch(q16horizon);
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r_viewpoint.HWAngles.Pitch = -HorizToPitch(q16horizon);
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r_viewpoint.HWAngles.Roll = rollang;
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r_viewpoint.HWAngles.Roll = -rollang;
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r_viewpoint.FieldOfView = (float)r_fov;
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r_viewpoint.FieldOfView = (float)r_fov;
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r_viewpoint.RotAngle = q16ang(q16angle).asbam();
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r_viewpoint.RotAngle = q16ang(q16angle).asbam();
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return r_viewpoint;
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return r_viewpoint;
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