- SW: Slightly increase the range check in DoPlayerDeathHoriz().

This commit is contained in:
Mitchell Richters 2022-11-23 20:41:16 +11:00 committed by Christoph Oelckers
parent 61086d7a8b
commit 88bace9dd7

View file

@ -5991,7 +5991,7 @@ static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const dou
{
auto targetdelta = deltaangle(pp->horizon.horiz, target);
if (abs(targetdelta.Degrees()) > 0.4476)
if (abs(targetdelta.Degrees()) > 1)
{
pp->horizon.addadjustment(DAngle::fromDeg(speed * targetdelta.Sgn()));
}