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- SW: Slightly increase the range check in DoPlayerDeathHoriz()
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@ -5991,7 +5991,7 @@ static inline void DoPlayerDeathHoriz(PLAYER* pp, const DAngle target, const dou
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{
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auto targetdelta = deltaangle(pp->horizon.horiz, target);
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if (abs(targetdelta.Degrees()) > 0.4476)
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if (abs(targetdelta.Degrees()) > 1)
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{
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pp->horizon.addadjustment(DAngle::fromDeg(speed * targetdelta.Sgn()));
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}
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