diff --git a/polymer/eduke32/eduke32.sln b/polymer/eduke32/eduke32.sln new file mode 100644 index 000000000..30fb50eab --- /dev/null +++ b/polymer/eduke32/eduke32.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "eduke32", "eduke32.vcproj", "{8E7A6179-0B72-4073-8A4C-E8682D481DAE}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + HRD SD|Win32 = HRD SD|Win32 + vanilla|Win32 = vanilla|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {8E7A6179-0B72-4073-8A4C-E8682D481DAE}.HRD SD|Win32.ActiveCfg = HRD SD|Win32 + {8E7A6179-0B72-4073-8A4C-E8682D481DAE}.HRD SD|Win32.Build.0 = HRD SD|Win32 + {8E7A6179-0B72-4073-8A4C-E8682D481DAE}.vanilla|Win32.ActiveCfg = vanilla|Win32 + {8E7A6179-0B72-4073-8A4C-E8682D481DAE}.vanilla|Win32.Build.0 = vanilla|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/polymer/eduke32/eduke32.vcproj b/polymer/eduke32/eduke32.vcproj new file mode 100644 index 000000000..d0e38c6d6 --- /dev/null +++ b/polymer/eduke32/eduke32.vcproj @@ -0,0 +1,741 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8,00" + Name="eduke32" + ProjectGUID="{8E7A6179-0B72-4073-8A4C-E8682D481DAE}" + Keyword="MakeFileProj" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="HRD SD|Win32" + OutputDirectory="$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="0" + > + <Tool + Name="VCNMakeTool" + BuildCommandLine="nmake /f Makefile.msvc DEBUG=1" + ReBuildCommandLine="nmake /f Makefile.msvc veryclean all DEBUG=1" + CleanCommandLine="nmake /f Makefile.msvc veryclean" + Output="eduke32.exe" + PreprocessorDefinitions="WIN32;_DEBUG" + IncludeSearchPath="" + ForcedIncludes="" + AssemblySearchPath="" + ForcedUsingAssemblies="" + CompileAsManaged="" + /> + </Configuration> + <Configuration + Name="vanilla|Win32" + OutputDirectory="$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="0" + BuildLogFile="" + > + <Tool + Name="VCNMakeTool" + BuildCommandLine="nmake /f Makefile.msvc DEBUG=1" + ReBuildCommandLine="nmake /f Makefile.msvc veryclean all DEBUG=1" + CleanCommandLine="nmake /f Makefile.msvc veryclean" + Output="eduke32.exe" + PreprocessorDefinitions="WIN32;_DEBUG" + IncludeSearchPath="" + ForcedIncludes="" + AssemblySearchPath="" + ForcedUsingAssemblies="" + CompileAsManaged="" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Engine" + > + <Filter + Name="Header Files" + > + <File + RelativePath="..\build\include\a.h" + > + </File> + <File + RelativePath="..\build\include\baselayer.h" + > + </File> + <File + RelativePath="..\build\include\build.h" + > + </File> + <File + RelativePath="..\build\include\cache1d.h" + > + </File> + <File + RelativePath="..\build\include\compat.h" + > + </File> + <File + RelativePath="..\build\include\crc32.h" + > + </File> + <File + RelativePath="..\build\include\dxdidf.h" + > + </File> + <File + RelativePath="..\build\include\dynamicgtk.h" + > + </File> + <File + RelativePath="..\build\include\editor.h" + > + </File> + <File + RelativePath="..\build\include\glbuild.h" + > + </File> + <File + RelativePath="..\build\include\glext.h" + > + </File> + <File + RelativePath="..\build\include\gtkbits.h" + > + </File> + <File + RelativePath="..\build\include\kplib.h" + > + </File> + <File + RelativePath="..\build\include\lzf.h" + > + </File> + <File + RelativePath="..\build\include\lzwnew.h" + > + </File> + <File + RelativePath="..\build\include\md4.h" + > + </File> + <File + RelativePath="..\build\include\mmulti.h" + > + </File> + <File + 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+ </File> + </Filter> + </Filter> + <Filter + Name="Game" + > + <Filter + Name="Source Files" + > + <File + RelativePath=".\source\actors.c" + > + </File> + <File + RelativePath=".\source\anim.c" + > + </File> + <File + RelativePath=".\source\jmact\animlib.c" + > + </File> + <File + RelativePath=".\source\astub.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\audiolib_fx_fmod.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\audiolib_fxstub.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\audiolib_musicstub.c" + > + </File> + <File + RelativePath=".\source\config.c" + > + </File> + <File + RelativePath=".\source\jmact\control.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\dsl.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\dsoundout.c" + > + </File> + <File + RelativePath=".\source\jmact\file_lib.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\fx_man.c" + > + </File> + <File + RelativePath=".\source\game.c" + > + </File> + <File + RelativePath=".\source\gamedef.c" + > + </File> + <File + RelativePath=".\source\gameexec.c" + > + </File> + <File + RelativePath=".\source\gamevars.c" + > + </File> + <File + RelativePath=".\source\global.c" + > + </File> + <File + RelativePath=".\source\grpscan.c" + > + </File> + <File + RelativePath=".\source\jfaud_sounds.cpp" + > + </File> + <File + RelativePath=".\source\jmact\keyboard.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\ll_man.c" + > + </File> + <File + RelativePath=".\source\jmact\mathutil.c" + > + </File> + <File + RelativePath=".\source\menus.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\midi.c" + > + </File> + <File + RelativePath=".\source\jmact\mouse.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\mpu401.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\multivoc.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\music.c" + > + </File> + <File + RelativePath=".\source\namesdyn.c" + > + </File> + <File + RelativePath=".\source\osdcmds.c" + > + </File> + <File + RelativePath=".\source\osdfuncs.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\pitch.c" + > + </File> + <File + RelativePath=".\source\player.c" + > + </File> + <File + RelativePath=".\source\premap.c" + > + </File> + <File + RelativePath=".\source\rts.c" + > + </File> + <File + RelativePath=".\source\savegame.c" + > + </File> + <File + RelativePath=".\source\jmact\scriplib.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\sdlmusic.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\sdlout.c" + > + </File> + <File + RelativePath=".\source\sector.c" + > + </File> + <File + RelativePath=".\source\sounds.c" + > + </File> + <File + RelativePath=".\source\startgtk.game.c" + > + </File> + <File + RelativePath=".\source\startwin.game.c" + > + </File> + <File + RelativePath=".\source\testcd.c" + > + </File> + <File + RelativePath=".\source\jaudiolib\unixglob.c" + > + </File> + <File + RelativePath=".\source\jmact\util_lib.c" + > + </File> + <File + RelativePath=".\source\winbits.c" + > + </File> + <File + RelativePath=".\source\wrapper.c" + > + </File> + </Filter> + <Filter + Name="Header Files" + > + <File + RelativePath=".\source\jmact\_control.h" + > + </File> + <File + RelativePath=".\source\_functio.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\_midi.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\_multivc.h" + > + </File> + <File + RelativePath=".\source\_rts.h" + > + </File> + <File + RelativePath=".\source\jmact\_scrplib.h" + > + </File> + <File + RelativePath=".\source\jmact\animlib.h" + > + </File> + <File + RelativePath=".\source\config.h" + > + </File> + <File + RelativePath=".\source\jmact\control.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\debugio.h" + > + </File> + <File + RelativePath=".\source\develop.h" + > + </File> + <File + RelativePath=".\source\jmact\develop.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\dsl.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\dsoundout.h" + > + </File> + <File + RelativePath=".\source\duke3d.h" + > + </File> + <File + RelativePath=".\source\jmact\file_lib.h" + > + </File> + <File + RelativePath=".\source\funct.h" + > + </File> + <File + RelativePath=".\source\function.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\fx_man.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\fx_man_fmod.h" + > + </File> + <File + RelativePath=".\source\gamedef.h" + > + </File> + <File + RelativePath=".\source\gamedefs.h" + > + </File> + <File + RelativePath=".\source\grpscan.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\interrup.h" + > + </File> + <File + RelativePath=".\source\jmact\keyboard.h" + > + </File> + <File + RelativePath=".\source\keys.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\linklist.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\ll_man.h" + > + </File> + <File + RelativePath=".\source\mapster32.h" + > + </File> + <File + RelativePath=".\source\jmact\mathutil.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\midi.h" + > + </File> + <File + RelativePath=".\source\jmact\mouse.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\mpu401.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\multivoc.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\music.h" + > + </File> + <File + RelativePath=".\source\names.h" + > + </File> + <File + RelativePath=".\source\namesdyn.h" + > + </File> + <File + RelativePath=".\source\osdcmds.h" + > + </File> + <File + RelativePath=".\source\osdfuncs.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\pitch.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\platform.h" + > + </File> + <File + RelativePath=".\source\rts.h" + > + </File> + <File + RelativePath=".\source\jmact\scriplib.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\sdlout.h" + > + </File> + <File + RelativePath=".\source\soundefs.h" + > + </File> + <File + RelativePath=".\source\sounds.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\standard.h" + > + </File> + <File + RelativePath=".\source\startwin.game.h" + > + </File> + <File + RelativePath=".\source\jmact\types.h" + > + </File> + <File + RelativePath=".\source\jaudiolib\usrhooks.h" + > + </File> + <File + RelativePath=".\source\jmact\util_lib.h" + > + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/polymer/polymer/polymer.sln b/polymer/polymer/polymer.sln deleted file mode 100644 index 861a726e9..000000000 --- a/polymer/polymer/polymer.sln +++ /dev/null @@ -1,20 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 9.00 -# Visual Studio 2005 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "polymer", "polymer.vcproj", "{6D68F889-28E5-49C1-A23B-448285B092A5}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {6D68F889-28E5-49C1-A23B-448285B092A5}.Debug|Win32.ActiveCfg = Debug|Win32 - {6D68F889-28E5-49C1-A23B-448285B092A5}.Debug|Win32.Build.0 = Debug|Win32 - {6D68F889-28E5-49C1-A23B-448285B092A5}.Release|Win32.ActiveCfg = Release|Win32 - {6D68F889-28E5-49C1-A23B-448285B092A5}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/polymer/polymer/polymer.suo b/polymer/polymer/polymer.suo deleted file mode 100644 index 21556f621..000000000 Binary files a/polymer/polymer/polymer.suo and /dev/null differ diff --git a/polymer/polymer/polymer.vcproj b/polymer/polymer/polymer.vcproj deleted file mode 100644 index f0316893f..000000000 --- a/polymer/polymer/polymer.vcproj +++ /dev/null @@ -1,885 +0,0 @@ -<?xml version="1.0" encoding="Windows-1252"?> -<VisualStudioProject - ProjectType="Visual C++" - Version="8,00" - Name="polymer" - ProjectGUID="{6D68F889-28E5-49C1-A23B-448285B092A5}" - > - <Platforms> - <Platform - Name="Win32" - /> - </Platforms> - <ToolFiles> - </ToolFiles> - <Configurations> - <Configuration - Name="Debug|Win32" - OutputDirectory="$(SolutionDir)$(ConfigurationName)" - IntermediateDirectory="$(ConfigurationName)" - ConfigurationType="1" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;USE_OPENGL;SUPERBUILD;POLYMOST;NOASM" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLinkerTool" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCManifestTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCAppVerifierTool" - /> - <Tool - Name="VCWebDeploymentTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> - <Configuration - Name="Release|Win32" - IntermediateDirectory="$(ConfigurationName)" - ConfigurationType="1" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLinkerTool" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCManifestTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - 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