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- Duke: Fix bad clipmove result check in movesprite_ex_r()
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@ -403,7 +403,7 @@ int movesprite_ex_r(DDukeActor* actor, int xchange, int ychange, int zchange, un
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if (dasectp == nullptr) dasectp = §or[0];
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return result.setSector(dasectp);
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}
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if ((result.type == kHitSector || result.type == kHitSprite) && (actor->cgg == 0)) actor->spr.ang += 768;
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if ((result.type == kHitWall || result.type == kHitSprite) && (actor->cgg == 0)) actor->spr.ang += 768;
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}
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else
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{
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