diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index a3ca5e6ae..23407bef8 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -7263,7 +7263,7 @@ int SearchSpawnPosition(PLAYER* pp) if (opp != pp) // don't test for yourself { - if (FindDistance3D(spawn_sprite->int_pos() - opp->int_ppos()) < 1000) + if ((spawn_sprite->spr.pos.XY() - opp->pos.XY()).Length() < 62.25) { blocked = true; break;