diff --git a/source/games/blood/src/player.cpp b/source/games/blood/src/player.cpp
index 36d7a0606..17d434a8b 100644
--- a/source/games/blood/src/player.cpp
+++ b/source/games/blood/src/player.cpp
@@ -1772,8 +1772,6 @@ void ProcessInput(PLAYER* pPlayer)
 		doslopetilting(pPlayer);
 	}
 
-	// disable synchronised input and input locks if set by game.
-	resetForcedSyncInput();
 	pPlayer->angle.unlockinput();
 	pPlayer->horizon.unlockinput();
 
diff --git a/source/games/blood/src/triggers.cpp b/source/games/blood/src/triggers.cpp
index 0cf585ec8..7b7d9d5ec 100644
--- a/source/games/blood/src/triggers.cpp
+++ b/source/games/blood/src/triggers.cpp
@@ -1775,8 +1775,6 @@ void LinkSector(sectortype* pSector, EVENT event)
 		break;
 	case kSectorRotateMarked:
 	case kSectorRotate:
-		// force synchronised input here for now.
-		setForcedSyncInput();
 		RDoorBusy(pSector, nBusy);
 		break;
 	default: