Revert "- Blood: Force synchronised input while a revolving door is busy/in-use."

This reverts commit 232dd5e07a. The true fix was in "- Blood: fixed interpolation of sprites on rotating sectors.".
This commit is contained in:
Mitchell Richters 2022-01-03 01:48:34 +11:00
parent 734e670e30
commit 84e9356bf2
2 changed files with 0 additions and 4 deletions

View file

@ -1772,8 +1772,6 @@ void ProcessInput(PLAYER* pPlayer)
doslopetilting(pPlayer);
}
// disable synchronised input and input locks if set by game.
resetForcedSyncInput();
pPlayer->angle.unlockinput();
pPlayer->horizon.unlockinput();

View file

@ -1775,8 +1775,6 @@ void LinkSector(sectortype* pSector, EVENT event)
break;
case kSectorRotateMarked:
case kSectorRotate:
// force synchronised input here for now.
setForcedSyncInput();
RDoorBusy(pSector, nBusy);
break;
default: