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Revert "- Blood: Force synchronised input while a revolving door is busy/in-use."
This reverts commit 232dd5e07a
. The true fix was in "- Blood: fixed interpolation of sprites on rotating sectors.".
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commit
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2 changed files with 0 additions and 4 deletions
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@ -1772,8 +1772,6 @@ void ProcessInput(PLAYER* pPlayer)
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doslopetilting(pPlayer);
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}
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// disable synchronised input and input locks if set by game.
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resetForcedSyncInput();
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pPlayer->angle.unlockinput();
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pPlayer->horizon.unlockinput();
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@ -1775,8 +1775,6 @@ void LinkSector(sectortype* pSector, EVENT event)
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break;
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case kSectorRotateMarked:
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case kSectorRotate:
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// force synchronised input here for now.
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setForcedSyncInput();
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RDoorBusy(pSector, nBusy);
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break;
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default:
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