- migrated SW's savegame code to the same containers as the other front ends.

Fortunately everything here was wrapped in macros so that it was relatively simple to change.
This commit is contained in:
Christoph Oelckers 2019-11-27 19:31:58 +01:00
parent 3bb46a4d8d
commit 8492e3c67a
3 changed files with 82 additions and 67 deletions

View file

@ -56,59 +56,57 @@ enum MenuIndex_t {
MENU_NULL = INT32_MIN, // sentinel for "do nothing"
MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
MENU_PREVIOUS = -1, // sentinel for "go to previous menu"
MENU_MAIN = 0,
MENU_MAIN_INGAME = 50,
MENU_EPISODE = 100,
MENU_MAIN = 0, // done
MENU_MAIN_INGAME = 50, // done
MENU_EPISODE = 100, // done
MENU_USERMAP = 101,
MENU_NEWGAMECUSTOM = 102,
MENU_NEWGAMECUSTOMSUB = 103,
MENU_SKILL = 110,
MENU_GAMESETUP = 200,
MENU_NEWGAMECUSTOM = 102, // done
MENU_NEWGAMECUSTOMSUB = 103,// done
MENU_SKILL = 110, // done
MENU_OPTIONS = 202,
MENU_GAMESETUP = 200,
MENU_CHEATS = 800, // IF script hacked
MENU_CHEATENTRY = 801, // IF script hacked
MENU_CHEAT_WARP = 802,
MENU_CHEAT_SKILL = 803,
MENU_DISPLAYSETUP = 234,
MENU_SCREENSETUP = 233, // HUD
MENU_COLCORR = 231, // color correction
MENU_COLCORR_INGAME = 232, // almost the same for ingame - not needed
MENU_VIDEOSETUP = 203,
MENU_POLYMOST = 230,
MENU_POLYMER = 240, // Who needs a renderer that's folding performance-wise with a single light?
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701, // Just the same with different exit logic.
MENU_ADVSOUND = 702, // Only needed for space reasons. Fold into main sound menu.
MENU_PLAYER = 20002,
MENU_MACROS = 20004,
MENU_CONTROLS = 220,
MENU_KEYBOARDSETUP = 204,
MENU_KEYBOARDKEYS = 209,
MENU_MOUSESETUP = 205,
MENU_MOUSEBTNS = 210, // folded with keyboard
MENU_MOUSEADVANCED = 212,
MENU_JOYSTICKSETUP = 206,
MENU_JOYSTICKBTNS = 207,
MENU_JOYSTICKAXES = 208,
MENU_KEYBOARDKEYS = 209,
MENU_MOUSEBTNS = 210,
MENU_MOUSEADVANCED = 212,
MENU_JOYSTICKAXIS = 213,
MENU_TOUCHSETUP = 214,
MENU_TOUCHSENS = 215,
MENU_TOUCHBUTTONS = 216,
MENU_CONTROLS = 220,
MENU_POLYMOST = 230,
MENU_COLCORR = 231,
MENU_COLCORR_INGAME = 232,
MENU_SCREENSETUP = 233,
MENU_DISPLAYSETUP = 234,
MENU_POLYMER = 240,
MENU_LOAD = 300,
MENU_SAVE = 350,
MENU_STORY = 400,
MENU_F1HELP = 401,
MENU_QUIT = 500,
MENU_QUITTOTITLE = 501,
MENU_QUIT_INGAME = 502,
MENU_NETSETUP = 600,
MENU_NETWAITMASTER = 601,
MENU_NETWAITVOTES = 603,
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701,
MENU_ADVSOUND = 702,
MENU_SAVESETUP = 750,
MENU_SAVECLEANVERIFY = 751,
MENU_CHEATS = 800,
MENU_CHEATENTRY = 801,
MENU_CHEAT_WARP = 802,
MENU_CHEAT_SKILL = 803,
MENU_CREDITS = 990,
MENU_CREDITS2 = 991,
MENU_CREDITS3 = 992,
MENU_CREDITS4 = 993,
MENU_CREDITS5 = 994,
MENU_QUIT = 500,
MENU_QUITTOTITLE = 501,
MENU_QUIT_INGAME = 502,
MENU_SAVESETUP = 750,
MENU_SAVECLEANVERIFY = 751,
MENU_LOADVERIFY = 1000,
MENU_LOADDELVERIFY = 1100,
MENU_NEWVERIFY = 1500,
@ -123,9 +121,11 @@ enum MenuIndex_t {
MENU_ADULTPASSWORD = 10001,
MENU_RESETPLAYER = 15000,
MENU_BUYDUKE = 20000,
MENU_NETSETUP = 600,
MENU_NETWAITMASTER = 601,
MENU_NETWAITVOTES = 603,
MENU_NETWORK = 20001,
MENU_PLAYER = 20002,
MENU_MACROS = 20004,
MENU_NETHOST = 20010,
MENU_NETOPTIONS = 20011,
MENU_NETUSERMAP = 20012,

View file

@ -26,19 +26,31 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "compat.h"
#include "cache1d.h"
#include "savegamehelp.h"
BEGIN_SW_NS
typedef FILE* MFILE_WRITE;
typedef FILE* MFILE_READ;
typedef FileWriter* MFILE_WRITE;
typedef FileReader* MFILE_READ;
inline size_t MREAD(void* buf, size_t size, size_t nelem, FileReader* handle)
{
return handle->Read(buf, size * nelem) / size;
}
inline size_t MWRITE(void* buf, size_t size, size_t nelem, FileWriter* handle)
{
return handle->Write(buf, size * nelem) / size;
}
inline void MCLOSE_WRITE(FileWriter* handle)
{
FinishSavegameWrite();
}
inline void MCLOSE_READ(FileReader* handle)
{
FinishSavegameRead();
}
// This needs some real fixing...
#define MREAD(ptr, size, num,handle) fread((ptr),(size),(num),(handle))
#define MWRITE(ptr, size, num,handle) fwrite((ptr),(size),(num),(handle))
#define MOPEN_WRITE(name) fopen(name,"wb")
#define MOPEN_READ(name) fopen(name,"rb")
#define MCLOSE_WRITE(handle) fclose(handle)
#define MCLOSE_READ(handle) fclose(handle)
#define MOPEN_WRITE_ERR nullptr
#define MOPEN_READ_ERR nullptr
END_SW_NS

View file

@ -56,6 +56,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "colormap.h"
#include "player.h"
#include "i_specialpaths.h"
#include "savegamehelp.h"
//void TimerFunc(task * Task);
BEGIN_SW_NS
@ -240,24 +241,17 @@ int SaveGame(short save_num)
PANEL_SPRITE tpanel_sprite;
PANEL_SPRITEp psp,cur,next;
SECTOR_OBJECTp sop;
char game_name[256];
int cnt = 0, saveisshot=0;
OrgTileP otp, next_otp;
Saveable_Init();
#if 0 // A lot of work is needed here... (Thank God for all the macros around the load/save functions. :) )
FStringf base("save%04d", save_num);
auto game_name = G_BuildSaveName(base);
OpenSaveGameForWrite(game_name);
G_WriteSaveHeader(SaveGameDescr[save_num], LevelInfo[Level].LevelName, LevelInfo[Level].Description);
auto fil = WriteSavegameChunk("snapshot.sw");
#endif
snprintf(game_name, 256, "%sgame%d.sav", M_GetSavegamesPath().GetChars(), save_num);
if ((fil = MOPEN_WRITE(game_name)) == MOPEN_WRITE_ERR)
return -1;
fil = WriteSavegameChunk("snapshot.sw");
MWRITE(&GameVersion,sizeof(GameVersion),1,fil);
@ -711,6 +705,7 @@ int SaveGame(short save_num)
int LoadGameFullHeader(short save_num, char *descr, short *level, short *skill)
{
#if 0 // only used by the menu. Will go away soon.
MFILE_READ fil;
char game_name[256];
short tile;
@ -738,10 +733,14 @@ int LoadGameFullHeader(short save_num, char *descr, short *level, short *skill)
MCLOSE_READ(fil);
return tile;
#else
return 0;
#endif
}
void LoadGameDescr(short save_num, char *descr)
{
#if 0
MFILE_READ fil;
char game_name[256];
short tile;
@ -761,6 +760,7 @@ void LoadGameDescr(short save_num, char *descr)
MREAD(descr, sizeof(SaveGameDescr[0]),1,fil);
MCLOSE_READ(fil);
#endif
}
@ -780,7 +780,6 @@ int LoadGame(short save_num)
int16_t data_ndx;
PANEL_SPRITEp psp,next,cur;
PANEL_SPRITE tpanel_sprite;
char game_name[256];
OrgTileP otp, next_otp;
int RotNdx;
@ -791,9 +790,13 @@ int LoadGame(short save_num)
Saveable_Init();
snprintf(game_name, 256, "%sgame%d.sav", M_GetSavegamesPath().GetChars(), save_num);
if ((fil = MOPEN_READ(game_name)) == MOPEN_READ_ERR)
return -1;
FStringf base("save%04d", save_num);
auto game_name = G_BuildSaveName(base);
OpenSaveGameForRead(game_name);
auto filr = ReadSavegameChunk("snapshot.sw");
if (!filr.isOpen()) return -1;
fil = &filr;
MREAD(&i,sizeof(i),1,fil);
if (i != GameVersion)