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- fixed compilation.
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parent
14cff92624
commit
8415079e32
3 changed files with 14 additions and 14 deletions
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@ -175,9 +175,9 @@ CollisionBase clipmove_(DVector3& inpos, sectortype** const sect, const DVector2
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if (!clip.precise)
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{
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*sectnum = FindSectorInSearchList(fpos, clip.search);
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if (*sectnum == -1) *sectnum = FindBestSector(fpos);
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DVector3 pos3(fpos, clip.pos.Z);
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*sect = FindSectorInSearchList(pos3, clip.search);
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if (*sect == nullptr) *sect = FindBestSector(pos3);
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}
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copypos();
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@ -1606,15 +1606,15 @@ void collectClipObjects(MoveClipper& clip, int spritemask)
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//
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//==========================================================================
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int FindSectorInSearchList(const DVector3& pos, BFSSectorSearch& search)
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sectortype* FindSectorInSearchList(const DVector3& pos, BFSSectorSearch& search)
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{
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search.Rewind();
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while (auto sect = search.GetNext())
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if (inside(pos.X, pos.Y, sect) == 1)
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{
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return ::sectnum(sect);
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return sect;
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}
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return -1;
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return nullptr;
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}
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//==========================================================================
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@ -1623,9 +1623,9 @@ int FindSectorInSearchList(const DVector3& pos, BFSSectorSearch& search)
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//
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//==========================================================================
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int FindBestSector(const DVector3& pos)
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sectortype* FindBestSector(const DVector3& pos)
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{
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int bestnum = 1;
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sectortype* bestsect = nullptr;
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double bestdist = FLT_MAX;
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for (int secnum = (int)sector.Size() - 1; secnum >= 0; secnum--)
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{
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@ -1641,7 +1641,7 @@ int FindBestSector(const DVector3& pos)
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double dist = ceilz - pos.Z;
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if (dist < bestdist)
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{
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bestnum = secnum;
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bestsect = sect;
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bestdist = dist;
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}
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}
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@ -1651,18 +1651,18 @@ int FindBestSector(const DVector3& pos)
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double dist = pos.Z - floorz;
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if (dist < bestdist)
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{
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bestnum = secnum;
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bestsect = sect;
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bestdist = dist;
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}
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}
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else
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{
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// inside sector
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return secnum;
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return sect;
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}
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}
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}
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return bestnum;
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return bestsect;
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}
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//==========================================================================
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@ -314,8 +314,8 @@ struct MoveClipper
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};
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void collectClipObjects(MoveClipper& clip, int spritemask);
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int FindBestSector(const DVector3& pos);
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int FindSectorInSearchList(const DVector3& pos, BFSSectorSearch& search);
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sectortype* FindBestSector(const DVector3& pos);
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sectortype* FindSectorInSearchList(const DVector3& pos, BFSSectorSearch& search);
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void PushAway(MoveClipper &clip, DVector2& pos, sectortype* sect);
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void keepaway(MoveClipper& clip, DVector2& pos, ClipObject& clipo);
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