From 839a7bcbe4a02e2d38470ea7a114473d59580e91 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 3 Aug 2020 15:13:37 +1000 Subject: [PATCH] - subjective fix to Duke 3D's RPG harsh recoil. --- source/games/duke/src/player_d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 9ab4be089..54bf9be0a 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -2502,7 +2502,7 @@ static void operateweapon(int snum, ESyncBits sb_snum, int psect) fi.shoot(pi, RPG); checkavailweapon(p); } - else if (p->kickback_pic == 20) + else if (p->kickback_pic == 13) p->okickback_pic = p->kickback_pic = 0; break; }