mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- applied a few fixes:
* removed the timer callback stuff that came back through the backdoor. * do not use gameclock in the UI code - use the underlying timer directly. * UpdateSounds must still use totalclock, until this can be refactored in its entirety.
This commit is contained in:
parent
c888bc802d
commit
8256b54005
5 changed files with 12 additions and 26 deletions
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@ -113,20 +113,6 @@ void InputState::ClearAllInput()
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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TArray<void(*)(void)> callbacks;
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void(*timerSetCallback(void(*callback)(void)))(void)
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{
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callbacks.Push(callback);
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return nullptr;
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}
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//==========================================================================
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//
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//
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@ -159,8 +145,6 @@ int32_t handleevents(void)
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setsizeneeded = false;
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}
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for (auto cb : callbacks) cb();
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I_StartFrame();
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I_StartTic();
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return 0;
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@ -60,7 +60,5 @@ public:
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extern InputState inputState;
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void (*timerSetCallback(void (*callback)(void)))(void);
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void CONTROL_GetInput(ControlInfo* info);
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int32_t handleevents(void);
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@ -65,11 +65,12 @@ static void Menu_DrawBackground(const DVector2 &origin)
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static void Menu_DrawCursor(double x, double y, double scale, bool right)
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{
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int mclock = I_GetBuildTime();
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const int frames = isRR() ? 16 : 7;
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int picnum;
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if (!right) picnum = TILE_SPINNINGNUKEICON + ((gameclock >> 3) % frames);
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else picnum = TILE_SPINNINGNUKEICON + frames - 1 - ((frames - 1 + (gameclock >> 3)) % frames);
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int light = int(224 + 31 * sin(gameclock / 20.));
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if (!right) picnum = TILE_SPINNINGNUKEICON + ((mclock >> 3) % frames);
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else picnum = TILE_SPINNINGNUKEICON + frames - 1 - ((frames - 1 + (mclock >> 3)) % frames);
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int light = int(224 + 31 * sin(mclock / 20.));
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PalEntry pe(255, light, light, light);
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DrawTexture(twod, tileGetTexture(picnum), x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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@ -153,7 +154,8 @@ class DukeMainMenu : public DukeListMenu
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DrawTexture(twod, tileGetTexture(TILE_INGAMEDUKETHREEDEE), x, origin.Y + 29, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, TAG_DONE);
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if (PLUTOPAK)
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{
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int light = 224 + 31 * sin(gameclock / 40.);
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int mclock = I_GetBuildTime();
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int light = 224 + 31 * sin(mclock / 40.);
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PalEntry pe(255, light, light, light);
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DrawTexture(twod, tileGetTexture(TILE_PLUTOPAKSPRITE + 2), x + 100, origin.Y + 36, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, pe, DTA_CenterOffsetRel, true, TAG_DONE);
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}
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@ -186,7 +188,8 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double oxpos, dou
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else if (state == NIT_SelectedState)
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{
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trans = 0;
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int light = 224 + 31 * sin(gameclock / 20.);
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int mclock = I_GetBuildTime();
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int light = 224 + 31 * sin(mclock / 20.);
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pe = PalEntry(255, light, light, light);
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}
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else
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@ -346,8 +349,9 @@ static int GetPlayerColor(int color)
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void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
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{
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int mclock = I_GetBuildTime();
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int color = TRANSLATION(Translation_Remap, playercolor2lookup(playercolor));
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int tile = isRR() ? 3845 + 36 - ((((8 - (gameclock >> 4))) & 7) * 5) : 1441 - ((((4 - (gameclock >> 4))) & 3) * 5);
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int tile = isRR() ? 3845 + 36 - ((((8 - (mclock >> 4))) & 7) * 5) : 1441 - ((((4 - (mclock >> 4))) & 3) * 5);
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auto tex = tileGetTexture(tile);
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if (!tex) return;
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double x = origin.X + 260, y = origin.Y + tex->GetDisplayHeight() * (isRR()? 0.25 : 0.5);
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@ -353,7 +353,7 @@ void S_Update(void)
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}
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listener.ListenerObject = ud.camerasprite == -1 ? nullptr : &sprite[ud.camerasprite];
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soundEngine->SetListener(listener);
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soundEngine->UpdateSounds(gameclock);
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soundEngine->UpdateSounds(totalclock);
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}
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@ -604,7 +604,7 @@ void DoUpdateSounds(void)
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soundEngine->SetListener(listener);
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UpdateAmbients();
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soundEngine->UpdateSounds(gameclock);
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soundEngine->UpdateSounds(totalclock);
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}
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//==========================================================================
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