- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative().

* Fixes #163.
This commit is contained in:
Mitchell Richters 2020-11-08 10:39:45 +11:00
parent f9f365a593
commit 8178d20f97

View file

@ -110,8 +110,8 @@ void FNotifyBuffer::DrawNative()
// * top left for Exhumed
// * 4 lines with the tiny font for Blood. (same mechanic as the regular one, just a different font and scale.)
bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR | GAMEFLAG_SW);
bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR);
bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL | GAMEFLAG_SW);
bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL);
unsigned topline = g_gameType & GAMEFLAG_BLOOD ? 0 : Text.Size() - 1;
FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;