mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative()
.
* Fixes #163.
This commit is contained in:
parent
f9f365a593
commit
8178d20f97
1 changed files with 2 additions and 2 deletions
|
@ -110,8 +110,8 @@ void FNotifyBuffer::DrawNative()
|
|||
// * top left for Exhumed
|
||||
// * 4 lines with the tiny font for Blood. (same mechanic as the regular one, just a different font and scale.)
|
||||
|
||||
bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR | GAMEFLAG_SW);
|
||||
bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR);
|
||||
bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL | GAMEFLAG_SW);
|
||||
bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL);
|
||||
unsigned topline = g_gameType & GAMEFLAG_BLOOD ? 0 : Text.Size() - 1;
|
||||
|
||||
FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;
|
||||
|
|
Loading…
Reference in a new issue