From 8178d20f975b080d45e071fa43944c11ab7c0090 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 8 Nov 2020 10:39:45 +1100 Subject: [PATCH] - c_notifybuffer.cpp: Center and pulse text for all RR games in `DrawNative()`. * Fixes #163. --- source/core/console/c_notifybuffer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/core/console/c_notifybuffer.cpp b/source/core/console/c_notifybuffer.cpp index 4aea23d37..ee18ea666 100644 --- a/source/core/console/c_notifybuffer.cpp +++ b/source/core/console/c_notifybuffer.cpp @@ -110,8 +110,8 @@ void FNotifyBuffer::DrawNative() // * top left for Exhumed // * 4 lines with the tiny font for Blood. (same mechanic as the regular one, just a different font and scale.) - bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR | GAMEFLAG_SW); - bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR); + bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL | GAMEFLAG_SW); + bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL); unsigned topline = g_gameType & GAMEFLAG_BLOOD ? 0 : Text.Size() - 1; FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;