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- Exhumed: Remove goto out of updatePlayerAction()
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* Doesn't really make sense and PowerslaveGDX doesn't do any jumping like this here.
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4c8b7e6804
commit
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1 changed files with 1 additions and 2 deletions
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@ -966,7 +966,6 @@ static void updatePlayerAction(Player* const pPlayer)
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pPlayerActor->viewzoffset += ((-32.5 - pPlayerActor->viewzoffset) * 0.5);
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pPlayerActor->viewzoffset += ((-32.5 - pPlayerActor->viewzoffset) * 0.5);
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}
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}
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loc_1BD2E:
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nextAction = 7 - (pPlayer->totalvel < 1);
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nextAction = 7 - (pPlayer->totalvel < 1);
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}
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}
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}
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}
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@ -984,7 +983,7 @@ static void updatePlayerAction(Player* const pPlayer)
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{
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{
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// CHECKME - confirm branching in this area is OK
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// CHECKME - confirm branching in this area is OK
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// CHECKME - are we finished with 'nSector' variable at this point? if so, maybe set it to pPlayerActor->sector() so we can make this code a bit neater. Don't assume pPlayerActor->sector() == nSector here!!
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// CHECKME - are we finished with 'nSector' variable at this point? if so, maybe set it to pPlayerActor->sector() so we can make this code a bit neater. Don't assume pPlayerActor->sector() == nSector here!!
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goto loc_1BD2E;
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nextAction = 7 - (pPlayer->totalvel < 1);
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}
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}
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else
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else
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{
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{
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