From 803e57c3b3bbd5c9b672f3672ef3875f186768bd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 5 Feb 2020 20:25:18 +0100 Subject: [PATCH] - fixed: Reverb must be fully disabled when starting the SW intermission. --- source/sw/src/game.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/sw/src/game.cpp b/source/sw/src/game.cpp index b5e8a6ce2..304bc8ed1 100644 --- a/source/sw/src/game.cpp +++ b/source/sw/src/game.cpp @@ -2243,7 +2243,9 @@ void StatScreen(PLAYERp mpp) //ResetPalette(mpp); COVER_SetReverb(0); // Reset reverb + mpp->Reverb = 0; StopSound(); + soundEngine->UpdateSounds((int)totalclock); if (FinishAnim) {