mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- the remaining Exhumed flags.
This commit is contained in:
parent
988a91904a
commit
8039d81467
6 changed files with 9 additions and 9 deletions
|
@ -176,7 +176,7 @@ void AIAnim::Tick(RunListEvent* ev)
|
|||
pSpriteB->shade++;
|
||||
}
|
||||
|
||||
if (!(pSpriteB->cstat & 101))
|
||||
if (!(pSpriteB->cstat & CSTAT_SPRITE_BLOCK_ALL)) // was 101 (decimal), GDX had 0x101 which appears to be correct.
|
||||
{
|
||||
DestroyAnim(pActor);
|
||||
return;
|
||||
|
|
|
@ -730,7 +730,7 @@ loc_flag:
|
|||
auto pActor2 = cRange.actor();
|
||||
auto pSprite2 = &pActor2->s();
|
||||
|
||||
if (pSprite2->cstat & 0x50)
|
||||
if (pSprite2->cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ONE_SIDE))
|
||||
{
|
||||
var_28 += 2;
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ void DrawMap(double const smoothratio)
|
|||
template<typename T> void GetSpriteExtents(T const* const pSprite, int* top, int* bottom)
|
||||
{
|
||||
*top = *bottom = pSprite->z;
|
||||
if ((pSprite->cstat & 0x30) != 0x20)
|
||||
if ((pSprite->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) != CSTAT_SPRITE_ALIGNMENT_FLOOR)
|
||||
{
|
||||
int height = tileHeight(pSprite->picnum);
|
||||
int center = height / 2 + tileTopOffset(pSprite->picnum);
|
||||
|
|
|
@ -442,7 +442,7 @@ DExhumedActor* FindWallSprites(sectortype* pSector)
|
|||
auto spr = &actor->s();
|
||||
if (spr->lotag == 0)
|
||||
{
|
||||
if ((spr->cstat & 0x50) == 80)
|
||||
if ((spr->cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ONE_SIDE)) == (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ONE_SIDE))
|
||||
{
|
||||
int var_28 = spr->x;
|
||||
int ebx = spr->y;
|
||||
|
@ -1818,7 +1818,7 @@ DExhumedActor* BuildObject(DExhumedActor* pActor, int nOjectType, int nHitag)
|
|||
ChangeActorStat(pActor, ObjectStatnum[nOjectType]);
|
||||
|
||||
// 0x7FFD to ensure set as blocking ('B' and 'H') sprite and also disable translucency and set not invisible
|
||||
spr->cstat = (spr->cstat | CSTAT_SPRITE_BLOCK_ALL) & 0x7FFD;
|
||||
spr->cstat = (spr->cstat | CSTAT_SPRITE_BLOCK_ALL) & ~(CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_INVISIBLE);
|
||||
spr->xvel = 0;
|
||||
spr->yvel = 0;
|
||||
spr->zvel = 0;
|
||||
|
|
|
@ -1640,7 +1640,7 @@ int runlist_CheckRadialDamage(DExhumedActor* pActor)
|
|||
|
||||
if (nDist < nDamageRadius)
|
||||
{
|
||||
uint16_t nCStat = pSprite->cstat;
|
||||
auto nCStat = pSprite->cstat;
|
||||
pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL;
|
||||
|
||||
if (((kStatExplodeTarget - pSprite->statnum) <= 1) ||
|
||||
|
|
|
@ -487,10 +487,10 @@ int seq_PlotArrowSequence(int nSprite, int16_t nSeq, int nVal)
|
|||
nStat |= CSTAT_SPRITE_YCENTER;
|
||||
|
||||
if (nSeqOffset & 3) {
|
||||
nStat |= 0x18;
|
||||
nStat |= CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YFLIP;
|
||||
}
|
||||
else {
|
||||
nStat &= 0x0E7;
|
||||
nStat &= ~(CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YFLIP);
|
||||
}
|
||||
|
||||
if (FrameFlag[nFrame] & 4) {
|
||||
|
@ -624,7 +624,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
|
|||
edx = 1;
|
||||
}
|
||||
|
||||
pTSprite->cstat = 0x22; // transluscence, floor sprite
|
||||
pTSprite->cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_TRANSLUCENT;
|
||||
pTSprite->z = nFloorZ;
|
||||
pTSprite->yrepeat = (uint8_t)edx;
|
||||
pTSprite->xrepeat = (uint8_t)edx;
|
||||
|
|
Loading…
Reference in a new issue