diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 0fb3ca3fa..cdad70386 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -1676,7 +1676,7 @@ void processinput_d(DDukePlayer* const p) p->playerweaponsway(pact->vel.X); - pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.); + pact->vel.X = (pact->spr.pos.XY() - p->bobpos).Length(); if (p->on_ground) p->bobcounter += int(pact->vel.X * 8); p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector())); diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 43384601d..aa5376c5d 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -2498,7 +2498,7 @@ void processinput_r(DDukePlayer* const p) p->playerweaponsway(pact->vel.X); - pact->vel.X = clamp((pact->spr.pos.XY() - p->bobpos).Length(), 0., 32.); + pact->vel.X = (pact->spr.pos.XY() - p->bobpos).Length(); if (p->on_ground) p->bobcounter += int(pact->vel.X * 8); p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));