- Replace dmulscale##() calls with DMulScale() from common.

* Regex for reference: dmulscale([0-9]+)\((.+)(\)+)
This commit is contained in:
Mitchell Richters 2021-01-04 21:40:08 +11:00
parent 8f75f06efd
commit 7d9f868e4c
20 changed files with 218 additions and 225 deletions

View file

@ -2606,7 +2606,7 @@ int actWallBounceVector(int *x, int *y, int nWall, int a4)
{ {
int wx, wy; int wx, wy;
GetWallNormal(nWall, &wx, &wy); GetWallNormal(nWall, &wx, &wy);
int t = dmulscale16(*x, wx, *y, wy); int t = DMulScale(*x, wx, *y, wy, 16);
int t2 = mulscale16r(t, a4+0x10000); int t2 = mulscale16r(t, a4+0x10000);
*x -= mulscale16(wx, t2); *x -= mulscale16(wx, t2);
*y -= mulscale16(wy, t2); *y -= mulscale16(wy, t2);

View file

@ -223,7 +223,7 @@ void aiChooseDirection(spritetype *pSprite, XSPRITE *pXSprite, int a3)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = xvel[nSprite]; int dx = xvel[nSprite];
int dy = yvel[nSprite]; int dy = yvel[nSprite];
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int vsi = ((t1*15)>>12) / 2; int vsi = ((t1*15)>>12) / 2;
int v8 = 341; int v8 = 341;
if (vc < 0) if (vc < 0)
@ -297,15 +297,15 @@ void aiMoveDodge(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
} }

View file

@ -227,15 +227,15 @@ static void batMoveDodgeUp(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x52aaa; actor->zvel() = -0x52aaa;
} }
@ -254,15 +254,15 @@ static void batMoveDodgeDown(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
} }
@ -351,14 +351,14 @@ static void batMoveForward(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void batMoveSwoop(DBloodActor* actor) static void batMoveSwoop(DBloodActor* actor)
@ -385,11 +385,11 @@ static void batMoveSwoop(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
} }
@ -417,11 +417,11 @@ static void batMoveFly(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x2d555; actor->zvel() = -0x2d555;
} }

View file

@ -497,14 +497,14 @@ static void sub_628A0(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>2; t1 += nAccel>>2;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void sub_62AE0(DBloodActor* actor) static void sub_62AE0(DBloodActor* actor)
@ -535,11 +535,11 @@ static void sub_62AE0(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel; t1 += nAccel;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -dz; actor->zvel() = -dz;
} }
@ -572,11 +572,11 @@ static void sub_62D7C(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = dz; actor->zvel() = dz;
} }

View file

@ -240,15 +240,15 @@ static void eelMoveDodgeUp(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x8000; actor->zvel() = -0x8000;
} }
@ -267,15 +267,15 @@ static void eelMoveDodgeDown(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
} }
@ -360,14 +360,14 @@ static void eelMoveForward(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void eelMoveSwoop(DBloodActor* actor) static void eelMoveSwoop(DBloodActor* actor)
@ -391,11 +391,11 @@ static void eelMoveSwoop(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x22222; actor->zvel() = 0x22222;
} }
@ -420,11 +420,11 @@ static void eelMoveAscend(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x8000; actor->zvel() = -0x8000;
} }

View file

@ -339,14 +339,14 @@ static void sub_65D04(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = xvel[nSprite]; int vx = xvel[nSprite];
int vy = yvel[nSprite]; int vy = yvel[nSprite];
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>2; t1 += nAccel>>2;
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin); xvel[nSprite] = DMulScale(t1, nCos, t2, nSin, 30);
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos); yvel[nSprite] = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void sub_65F44(DBloodActor* actor) static void sub_65F44(DBloodActor* actor)
@ -378,11 +378,11 @@ static void sub_65F44(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = xvel[nSprite]; int vx = xvel[nSprite];
int vy = yvel[nSprite]; int vy = yvel[nSprite];
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel; t1 += nAccel;
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin); xvel[nSprite] = DMulScale(t1, nCos, t2, nSin, 30);
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos); yvel[nSprite] = DMulScale(t1, nSin, -t2, nCos, 30);
zvel[nSprite] = -dz; zvel[nSprite] = -dz;
} }
@ -415,11 +415,11 @@ static void sub_661E0(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = xvel[nSprite]; int vx = xvel[nSprite];
int vy = yvel[nSprite]; int vy = yvel[nSprite];
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin); xvel[nSprite] = DMulScale(t1, nCos, t2, nSin, 30);
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos); yvel[nSprite] = DMulScale(t1, nSin, -t2, nCos, 30);
zvel[nSprite] = dz; zvel[nSprite] = dz;
} }

View file

@ -311,15 +311,15 @@ static void gargMoveDodgeUp(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x1d555; actor->zvel() = -0x1d555;
} }
@ -342,15 +342,15 @@ static void gargMoveDodgeDown(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
} }
@ -581,14 +581,14 @@ static void gargMoveForward(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void gargMoveSlow(DBloodActor* actor) static void gargMoveSlow(DBloodActor* actor)
@ -619,12 +619,12 @@ static void gargMoveSlow(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 = nAccel>>1; t1 = nAccel>>1;
t2 >>= 1; t2 >>= 1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudeGargoyleFlesh: case kDudeGargoyleFlesh:
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
@ -663,11 +663,11 @@ static void gargMoveSwoop(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudeGargoyleFlesh: case kDudeGargoyleFlesh:
actor->zvel() = t1; actor->zvel() = t1;
@ -706,11 +706,11 @@ static void gargMoveFly(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudeGargoyleFlesh: case kDudeGargoyleFlesh:
actor->zvel() = -t1; actor->zvel() = -t1;

View file

@ -287,15 +287,15 @@ static void ghostMoveDodgeUp(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -0x1d555; actor->zvel() = -0x1d555;
} }
@ -319,15 +319,15 @@ static void ghostMoveDodgeDown(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int dx = actor->xvel(); int dx = actor->xvel();
int dy = actor->yvel(); int dy = actor->yvel();
int t1 = dmulscale30(dx, nCos, dy, nSin); int t1 = DMulScale(dx, nCos, dy, nSin, 30);
int t2 = dmulscale30(dx, nSin, -dy, nCos); int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
if (pXSprite->dodgeDir > 0) if (pXSprite->dodgeDir > 0)
t2 += pDudeInfo->sideSpeed; t2 += pDudeInfo->sideSpeed;
else else
t2 -= pDudeInfo->sideSpeed; t2 -= pDudeInfo->sideSpeed;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
} }
@ -472,14 +472,14 @@ static void ghostMoveForward(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void ghostMoveSlow(DBloodActor* actor) static void ghostMoveSlow(DBloodActor* actor)
@ -510,12 +510,12 @@ static void ghostMoveSlow(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 = nAccel>>1; t1 = nAccel>>1;
t2 >>= 1; t2 >>= 1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudePhantasm: case kDudePhantasm:
actor->zvel() = 0x44444; actor->zvel() = 0x44444;
@ -551,11 +551,11 @@ static void ghostMoveSwoop(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudePhantasm: case kDudePhantasm:
actor->zvel() = t1; actor->zvel() = t1;
@ -591,11 +591,11 @@ static void ghostMoveFly(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
switch (pSprite->type) { switch (pSprite->type) {
case kDudePhantasm: case kDudePhantasm:
actor->zvel() = -t1; actor->zvel() = -t1;

View file

@ -331,14 +331,14 @@ static void sub_6CB00(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel>>2; t1 += nAccel>>2;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
} }
static void sub_6CD74(DBloodActor* actor) static void sub_6CD74(DBloodActor* actor)
@ -369,11 +369,11 @@ static void sub_6CD74(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel; t1 += nAccel;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = -dz; actor->zvel() = -dz;
} }
@ -405,11 +405,11 @@ static void sub_6D03C(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = actor->xvel(); int vx = actor->xvel();
int vy = actor->yvel(); int vy = actor->yvel();
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
t1 += nAccel>>1; t1 += nAccel>>1;
actor->xvel() = dmulscale30(t1, nCos, t2, nSin); actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
actor->yvel() = dmulscale30(t1, nSin, -t2, nCos); actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
actor->zvel() = dz; actor->zvel() = dz;
} }

View file

@ -1005,14 +1005,14 @@ void aiGenDudeMoveForward(DBloodActor* actor)
int nSin = Sin(pSprite->ang); int nSin = Sin(pSprite->ang);
int vx = xvel[pSprite->index]; int vx = xvel[pSprite->index];
int vy = yvel[pSprite->index]; int vy = yvel[pSprite->index];
int t1 = dmulscale30(vx, nCos, vy, nSin); int t1 = DMulScale(vx, nCos, vy, nSin, 30);
int t2 = dmulscale30(vx, nSin, -vy, nCos); int t2 = DMulScale(vx, nSin, -vy, nCos, 30);
if (pXSprite->target == -1) if (pXSprite->target == -1)
t1 += nAccel; t1 += nAccel;
else else
t1 += nAccel >> 1; t1 += nAccel >> 1;
xvel[pSprite->index] = dmulscale30(t1, nCos, t2, nSin); xvel[pSprite->index] = DMulScale(t1, nCos, t2, nSin, 30);
yvel[pSprite->index] = dmulscale30(t1, nSin, -t2, nCos); yvel[pSprite->index] = DMulScale(t1, nSin, -t2, nCos, 30);
} else { } else {
int dang = ((kAng180 + pXSprite->goalAng - pSprite->ang) & 2047) - kAng180; int dang = ((kAng180 + pXSprite->goalAng - pSprite->ang) & 2047) - kAng180;
pSprite->ang = ((pSprite->ang + ClipRange(dang, -maxTurn, maxTurn)) & 2047); pSprite->ang = ((pSprite->ang + ClipRange(dang, -maxTurn, maxTurn)) & 2047);
@ -1039,7 +1039,7 @@ void aiGenDudeChooseDirection(spritetype* pSprite, XSPRITE* pXSprite, int a3, in
// TO-DO: Take in account if sprite is flip-x, so enemy select correct angle // TO-DO: Take in account if sprite is flip-x, so enemy select correct angle
int vc = ((a3 + 1024 - pSprite->ang) & 2047) - 1024; int vc = ((a3 + 1024 - pSprite->ang) & 2047) - 1024;
int t1 = dmulscale30(xvel, Cos(pSprite->ang), yvel, Sin(pSprite->ang)); int t1 = DMulScale(xvel, Cos(pSprite->ang), yvel, Sin(pSprite->ang), 30);
int vsi = ((t1 * 15) >> 12) / 2; int v8 = (vc >= 0) ? 341 : -341; int vsi = ((t1 * 15) >> 12) / 2; int v8 = (vc >= 0) ? 341 : -341;
if (CanMove(pSprite, pXSprite->target, pSprite->ang + vc, vsi)) if (CanMove(pSprite, pXSprite->target, pSprite->ang + vc, vsi))

View file

@ -57,14 +57,7 @@ static inline int32_t scale(int32_t eax, int32_t edx, int32_t ecx)
#define EDUKE32_SCALER_PRAGMA(a) \ #define EDUKE32_SCALER_PRAGMA(a) \
static FORCE_INLINE int32_t mulscale##a(int32_t eax, int32_t edx) { return dw((qw(eax) * edx) >> by(a)); } \ static FORCE_INLINE int32_t mulscale##a(int32_t eax, int32_t edx) { return dw((qw(eax) * edx) >> by(a)); } \
static FORCE_INLINE double fmulscale##a(double eax, double edx) { return (eax * edx) / (double)(qw(1) << a); } \ static FORCE_INLINE double fmulscale##a(double eax, double edx) { return (eax * edx) / (double)(qw(1) << a); } \
static FORCE_INLINE int32_t dmulscale##a(int32_t eax, int32_t edx, int32_t esi, int32_t edi) \
{ \
return dw(((qw(eax) * edx) + (qw(esi) * edi)) >> by(a)); \
} \
static FORCE_INLINE double fdmulscale##a(double eax, double edx, double esi, double edi) \
{ \
return ((eax * edx) + (esi * edi)) / (double)(qw(1) << a); \
} \
EDUKE32_GENERATE_PRAGMAS EDUKE32_GENERATE_PRAGMAS

View file

@ -186,7 +186,7 @@ int32_t getceilzofslope_old(int32_t sectnum, int32_t dax, int32_t day)
i = (ksqrtasm_old(dx*dx+dy*dy)); if (i == 0) return(sector[sectnum].ceilingz); i = (ksqrtasm_old(dx*dx+dy*dy)); if (i == 0) return(sector[sectnum].ceilingz);
i = divscale15(sector[sectnum].ceilingheinum,i); i = divscale15(sector[sectnum].ceilingheinum,i);
dx *= i; dy *= i; dx *= i; dy *= i;
return(sector[sectnum].ceilingz+dmulscale23(dx,day-wall[j].y,-dy,dax-wall[j].x)); return sector[sectnum].ceilingz+DMulScale(dx,day-wall[j].y,-dy,dax-wall[j].x, 23);
} }
int32_t getflorzofslope_old(int32_t sectnum, int32_t dax, int32_t day) int32_t getflorzofslope_old(int32_t sectnum, int32_t dax, int32_t day)
@ -200,7 +200,7 @@ int32_t getflorzofslope_old(int32_t sectnum, int32_t dax, int32_t day)
i = (ksqrtasm_old(dx*dx+dy*dy)); if (i == 0) return sector[sectnum].floorz; i = (ksqrtasm_old(dx*dx+dy*dy)); if (i == 0) return sector[sectnum].floorz;
i = divscale15(sector[sectnum].floorheinum,i); i = divscale15(sector[sectnum].floorheinum,i);
dx *= i; dy *= i; dx *= i; dy *= i;
return(sector[sectnum].floorz+dmulscale23(dx,day-wall[j].y,-dy,dax-wall[j].x)); return sector[sectnum].floorz+DMulScale(dx,day-wall[j].y,-dy,dax-wall[j].x, 23);
} }
// Returns: should clip? // Returns: should clip?
@ -762,7 +762,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
if (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829) if (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829)
tempint = clipr.x*(move.x>>6)+clipr.y*(move.y>>6); tempint = clipr.x*(move.x>>6)+clipr.y*(move.y>>6);
else else
tempint = dmulscale6(clipr.x, move.x, clipr.y, move.y); tempint = DMulScale(clipr.x, move.x, clipr.y, move.y, 6);
for (native_t i=cnt+1, j; i<=clipmoveboxtracenum; ++i) for (native_t i=cnt+1, j; i<=clipmoveboxtracenum; ++i)
{ {
@ -772,7 +772,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
if (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829) if (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829)
tempint2 = (clipit[j].x2-clipit[j].x1)*(move.x>>6)+(clipit[j].y2-clipit[j].y1)*(move.y>>6); tempint2 = (clipit[j].x2-clipit[j].x1)*(move.x>>6)+(clipit[j].y2-clipit[j].y1)*(move.y>>6);
else else
tempint2 = dmulscale6(clipit[j].x2-clipit[j].x1, move.x, clipit[j].y2-clipit[j].y1, move.y); tempint2 = DMulScale(clipit[j].x2-clipit[j].x1, move.x, clipit[j].y2-clipit[j].y1, move.y, 6);
if ((tempint ^ tempint2) < 0) if ((tempint ^ tempint2) < 0)
{ {
@ -1244,10 +1244,10 @@ static int32_t hitscan_trysector(const vec3_t *sv, usectorptr_t sec, hitdata_t *
i = divscale15(heinum,i); i = divscale15(heinum,i);
dax *= i; day *= i; dax *= i; day *= i;
j = (vz<<8)-dmulscale15(dax,vy,-day,vx); j = (vz<<8)-DMulScale(dax,vy,-day,vx, 15);
if (j != 0) if (j != 0)
{ {
i = ((z - sv->z)<<8)+dmulscale15(dax,sv->y-wal->y,-day,sv->x-wal->x); i = ((z - sv->z)<<8)+DMulScale(dax,sv->y-wal->y,-day,sv->x-wal->x, 15);
if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j))) if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j)))
{ {
i = divscale30(i,j); i = divscale30(i,j);

View file

@ -242,26 +242,26 @@ int32_t wallfront(int32_t l1, int32_t l2)
vec2_t const l2vect = wall[thewall[l2]].pos; vec2_t const l2vect = wall[thewall[l2]].pos;
vec2_t const l2p2vect = wall[wall[thewall[l2]].point2].pos; vec2_t const l2p2vect = wall[wall[thewall[l2]].point2].pos;
vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y }; vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y };
int32_t t1 = dmulscale2(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y); //p1(l2) vs. l1 int32_t t1 = DMulScale(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y, 2); //p1(l2) vs. l1
int32_t t2 = dmulscale2(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y); //p2(l2) vs. l1 int32_t t2 = DMulScale(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y, 2); //p2(l2) vs. l1
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; } if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1; if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l1 if ((t1^t2) >= 0) //pos vs. l1
return (dmulscale2(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y) ^ t1) >= 0; return (DMulScale(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y, 2) ^ t1) >= 0;
d.x = l2p2vect.x-l2vect.x; d.x = l2p2vect.x-l2vect.x;
d.y = l2p2vect.y-l2vect.y; d.y = l2p2vect.y-l2vect.y;
t1 = dmulscale2(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y); //p1(l1) vs. l2 t1 = DMulScale(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y, 2); //p1(l1) vs. l2
t2 = dmulscale2(l1p2vect.x-l2vect.x, d.y, -d.x, l1p2vect.y-l2vect.y); //p2(l1) vs. l2 t2 = DMulScale(l1p2vect.x-l2vect.x, d.y, -d.x, l1p2vect.y-l2vect.y, 2); //p2(l1) vs. l2
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; } if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1; if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l2 if ((t1^t2) >= 0) //pos vs. l2
return (dmulscale2(globalposx-l2vect.x,d.y,-d.x,globalposy-l2vect.y) ^ t1) < 0; return (DMulScale(globalposx-l2vect.x,d.y,-d.x,globalposy-l2vect.y, 2) ^ t1) < 0;
return -2; return -2;
} }
@ -1225,12 +1225,12 @@ void renderDrawMasks(void)
for (i=numSprites-1; i>=0; --i) for (i=numSprites-1; i>=0; --i)
{ {
const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy; const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy;
const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang); const int32_t yp = DMulScale(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang, 6);
const int32_t modelp = polymost_spriteIsModelOrVoxel(tspriteptr[i]); const int32_t modelp = polymost_spriteIsModelOrVoxel(tspriteptr[i]);
if (yp > (4<<8)) if (yp > (4<<8))
{ {
const int32_t xp = dmulscale6(ys,cosglobalang,-xs,singlobalang); const int32_t xp = DMulScale(ys,cosglobalang,-xs,singlobalang, 6);
if (mulscale24(labs(xp+yp),xdimen) >= yp) if (mulscale24(labs(xp+yp),xdimen) >= yp)
goto killsprite; goto killsprite;
@ -1621,10 +1621,10 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
if ((k > j) && (npoints > 0)) { xb1[npoints-1] = l; l = npoints; } //overwrite point2 if ((k > j) && (npoints > 0)) { xb1[npoints-1] = l; l = npoints; } //overwrite point2
//wall[k].x wal->x wall[wal->point2].x //wall[k].x wal->x wall[wal->point2].x
//wall[k].y wal->y wall[wal->point2].y //wall[k].y wal->y wall[wal->point2].y
if (!dmulscale1(wal->x-wall[k].x,wall[wal->point2].y-wal->y,-(wal->y-wall[k].y),wall[wal->point2].x-wal->x)) continue; if (!DMulScale(wal->x-wall[k].x,wall[wal->point2].y-wal->y,-(wal->y-wall[k].y),wall[wal->point2].x-wal->x, 1)) continue;
ox = wal->x - dax; oy = wal->y - day; ox = wal->x - dax; oy = wal->y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11); x = DMulScale(ox,vect.x,-oy,vect.y, 16) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11); y = DMulScale(oy,vect2.x,ox,vect2.y, 16) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y); i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[npoints] = x; rx1[npoints] = x;
ry1[npoints] = y; ry1[npoints] = y;
@ -1676,11 +1676,11 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
oy = wall[wall[startwall].point2].y - wall[startwall].y; oy = wall[wall[startwall].point2].y - wall[startwall].y;
i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue; i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue;
i = 1048576/i; i = 1048576/i;
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i); globalx1 = mulscale10(DMulScale(ox,bakgvect.x,oy,bakgvect.y, 10),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i); globaly1 = mulscale10(DMulScale(ox,bakgvect.y,-oy,bakgvect.x, 10),i);
ox = (bak.x>>4)-(xdim<<7); oy = (bak.y>>4)-(ydim<<7); ox = (bak.x>>4)-(xdim<<7); oy = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-oy, globalx1, -ox, globaly1); globalposx = DMulScale(-oy, globalx1, -ox, globaly1, 28);
globalposy = dmulscale28(-ox, globalx1, oy, globaly1); globalposy = DMulScale(-ox, globalx1, oy, globaly1, 28);
globalx2 = -globalx1; globalx2 = -globalx1;
globaly2 = -globaly1; globaly2 = -globaly1;
@ -1748,20 +1748,20 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
i = 0; i = 0;
ox = v1.x - dax; oy = v1.y - day; ox = v1.x - dax; oy = v1.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11); x = DMulScale(ox,vect.x,-oy,vect.y, 16) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11); y = DMulScale(oy,vect2.x,ox,vect2.y, 16) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y); i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[0] = x; ry1[0] = y; rx1[0] = x; ry1[0] = y;
ox = v2.x - dax; oy = v2.y - day; ox = v2.x - dax; oy = v2.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11); x = DMulScale(ox,vect.x,-oy,vect.y, 16) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11); y = DMulScale(oy,vect2.x,ox,vect2.y, 16) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y); i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[1] = x; ry1[1] = y; rx1[1] = x; ry1[1] = y;
ox = v3.x - dax; oy = v3.y - day; ox = v3.x - dax; oy = v3.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11); x = DMulScale(ox,vect.x,-oy,vect.y, 16) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11); y = DMulScale(oy,vect2.x,ox,vect2.y, 16) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y); i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[2] = x; ry1[2] = y; rx1[2] = x; ry1[2] = y;
@ -1790,12 +1790,12 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
//relative alignment stuff //relative alignment stuff
ox = v2.x-v1.x; oy = v2.y-v1.y; ox = v2.x-v1.x; oy = v2.y-v1.y;
i = ox*ox+oy*oy; if (i == 0) continue; i = 65536*16384 / i; i = ox*ox+oy*oy; if (i == 0) continue; i = 65536*16384 / i;
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i); globalx1 = mulscale10(DMulScale(ox,bakgvect.x,oy,bakgvect.y, 10),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i); globaly1 = mulscale10(DMulScale(ox,bakgvect.y,-oy,bakgvect.x, 10),i);
ox = v1.y-v4.y; oy = v4.x-v1.x; ox = v1.y-v4.y; oy = v4.x-v1.x;
i = ox*ox+oy*oy; if (i == 0) continue; i = 65536 * 16384 / i; i = ox*ox+oy*oy; if (i == 0) continue; i = 65536 * 16384 / i;
globalx2 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i); globalx2 = mulscale10(DMulScale(ox,bakgvect.x,oy,bakgvect.y, 10),i);
globaly2 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i); globaly2 = mulscale10(DMulScale(ox,bakgvect.y,-oy,bakgvect.x, 10),i);
ox = widthBits(globalpicnum); ox = widthBits(globalpicnum);
oy = heightBits(globalpicnum); oy = heightBits(globalpicnum);
@ -1807,8 +1807,8 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
} }
bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7); bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-bak.y,globalx1,-bak.x,globaly1); globalposx = DMulScale(-bak.y,globalx1,-bak.x,globaly1, 28);
globalposy = dmulscale28(bak.x,globalx2,-bak.y,globaly2); globalposy = DMulScale(bak.x,globalx2,-bak.y,globaly2, 28);
if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx; if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2); asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2);
@ -2399,7 +2399,7 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
{ {
if (good&1) *neartagsector = nextsector; if (good&1) *neartagsector = nextsector;
if (good&2) *neartagwall = z; if (good&2) *neartagwall = z;
*neartaghitdist = dmulscale14(intx-xs, bcos(ange), inty-ys, bsin(ange)); *neartaghitdist = DMulScale(intx-xs, bcos(ange), inty-ys, bsin(ange), 14);
hitv.x = intx; hitv.y = inty; hitv.z = intz; hitv.x = intx; hitv.y = inty; hitv.z = intz;
} }
@ -2431,7 +2431,7 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
if (try_facespr_intersect(spr, sv, vx, vy, 0, &hitv, 1)) if (try_facespr_intersect(spr, sv, vx, vy, 0, &hitv, 1))
{ {
*neartagsprite = z; *neartagsprite = z;
*neartaghitdist = dmulscale14(hitv.x-xs, bcos(ange), hitv.y-ys, bsin(ange)); *neartaghitdist = DMulScale(hitv.x-xs, bcos(ange), hitv.y-ys, bsin(ange), 14);
} }
} }
} }
@ -2841,8 +2841,8 @@ void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * con
int const dasin = bsin(daang); int const dasin = bsin(daang);
p.x -= pivot.x; p.x -= pivot.x;
p.y -= pivot.y; p.y -= pivot.y;
p2->x = dmulscale14(p.x, dacos, -p.y, dasin) + pivot.x; p2->x = DMulScale(p.x, dacos, -p.y, dasin, 14) + pivot.x;
p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y; p2->y = DMulScale(p.y, dacos, p.x, dasin, 14) + pivot.y;
} }
void videoSetCorrectedAspect() void videoSetCorrectedAspect()
@ -3054,7 +3054,7 @@ int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day)
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->ceilingz; if (i == 0) return sec->ceilingz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); int const j = DMulScale(d.x, day-w.y, -d.y, dax-w.x, 3);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1; int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
return sec->ceilingz + (scale(sec->ceilingheinum,j>>shift,i)<<shift); return sec->ceilingz + (scale(sec->ceilingheinum,j>>shift,i)<<shift);
} }
@ -3073,7 +3073,7 @@ int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day)
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->floorz; if (i == 0) return sec->floorz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); int const j = DMulScale(d.x, day-w.y, -d.y, dax-w.x, 3);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1; int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
return sec->floorz + (scale(sec->floorheinum,j>>shift,i)<<shift); return sec->floorz + (scale(sec->floorheinum,j>>shift,i)<<shift);
} }
@ -3093,7 +3093,7 @@ void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day, int32_t *ceilz,
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5; int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return; if (i == 0) return;
int const j = dmulscale3(d.x,day-wal->y, -d.y,dax-wal->x); int const j = DMulScale(d.x,day-wal->y, -d.y,dax-wal->x, 3);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1; int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
if (sec->ceilingstat&2) if (sec->ceilingstat&2)
*ceilz += scale(sec->ceilingheinum,j>>shift,i)<<shift; *ceilz += scale(sec->ceilingheinum,j>>shift,i)<<shift;

View file

@ -235,8 +235,8 @@ static inline void get_floorspr_points(T const * const spr, int32_t px, int32_t
vec2_t const rspan = { span.x * repeat.x, span.y * repeat.y }; vec2_t const rspan = { span.x * repeat.x, span.y * repeat.y };
vec2_t const ofs = { -mulscale16(cosang, rspan.y), -mulscale16(sinang, rspan.y) }; vec2_t const ofs = { -mulscale16(cosang, rspan.y), -mulscale16(sinang, rspan.y) };
*x1 += dmulscale16(sinang, center.x, cosang, center.y) - px; *x1 += DMulScale(sinang, center.x, cosang, center.y, 16) - px;
*y1 += dmulscale16(sinang, center.y, -cosang, center.x) - py; *y1 += DMulScale(sinang, center.y, -cosang, center.x, 16) - py;
*x2 = *x1 - mulscale16(sinang, rspan.x); *x2 = *x1 - mulscale16(sinang, rspan.x);
*y2 = *y1 + mulscale16(cosang, rspan.x); *y2 = *y1 + mulscale16(cosang, rspan.x);

View file

@ -2192,7 +2192,7 @@ void polymost_scansector(int32_t sectnum)
{ {
if ((spr->cstat&(64+48))!=(64+16) || if ((spr->cstat&(64+48))!=(64+16) ||
(r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) || (r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) ||
dmulscale6(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y) > 0) DMulScale(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y, 6) > 0)
if (renderAddTsprite(z, sectnum)) if (renderAddTsprite(z, sectnum))
break; break;
} }

View file

@ -435,14 +435,14 @@ void drawredlines(int cposx, int cposy, int czoom, int cang)
{ {
int ox = wal->x - cposx; int ox = wal->x - cposx;
int oy = wal->y - cposy; int oy = wal->y - cposy;
int x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11); int x1 = DMulScale(ox, xvect, -oy, yvect, 16) + (xdim << 11);
int y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11); int y1 = DMulScale(oy, xvect2, ox, yvect2, 16) + (ydim << 11);
auto wal2 = &wall[wal->point2]; auto wal2 = &wall[wal->point2];
ox = wal2->x - cposx; ox = wal2->x - cposx;
oy = wal2->y - cposy; oy = wal2->y - cposy;
int x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11); int x2 = DMulScale(ox, xvect, -oy, yvect, 16) + (xdim << 11);
int y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11); int y2 = DMulScale(oy, xvect2, ox, yvect2, 16) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, RedLineColor()); drawlinergb(x1, y1, x2, y2, RedLineColor());
} }
@ -483,15 +483,15 @@ static void drawwhitelines(int cposx, int cposy, int czoom, int cang)
int ox = wal->x - cposx; int ox = wal->x - cposx;
int oy = wal->y - cposy; int oy = wal->y - cposy;
int x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11); int x1 = DMulScale(ox, xvect, -oy, yvect, 16) + (xdim << 11);
int y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11); int y1 = DMulScale(oy, xvect2, ox, yvect2, 16) + (ydim << 11);
int k = wal->point2; int k = wal->point2;
auto wal2 = &wall[k]; auto wal2 = &wall[k];
ox = wal2->x - cposx; ox = wal2->x - cposx;
oy = wal2->y - cposy; oy = wal2->y - cposy;
int x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11); int x2 = DMulScale(ox, xvect, -oy, yvect, 16) + (xdim << 11);
int y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11); int y2 = DMulScale(oy, xvect2, ox, yvect2, 16) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, WhiteLineColor()); drawlinergb(x1, y1, x2, y2, WhiteLineColor());
} }
@ -519,20 +519,20 @@ void DrawPlayerArrow(int cposx, int cposy, int cang, int pl_x, int pl_y, int zoo
for (int i = 0; i < 12; i += 4) for (int i = 0; i < 12; i += 4)
{ {
int px1 = dmulscale16(arrow[i], pxvect, -arrow[i+1], pyvect); int px1 = DMulScale(arrow[i], pxvect, -arrow[i+1], pyvect, 16);
int py1 = dmulscale16(arrow[i+1], pxvect, arrow[i], pyvect) + (ydim << 11); int py1 = DMulScale(arrow[i+1], pxvect, arrow[i], pyvect, 16) + (ydim << 11);
int px2 = dmulscale16(arrow[i+2], pxvect, -arrow[i + 3], pyvect); int px2 = DMulScale(arrow[i+2], pxvect, -arrow[i + 3], pyvect, 16);
int py2 = dmulscale16(arrow[i + 3], pxvect, arrow[i+2], pyvect) + (ydim << 11); int py2 = DMulScale(arrow[i + 3], pxvect, arrow[i+2], pyvect, 16) + (ydim << 11);
int ox1 = px1 - cposx; int ox1 = px1 - cposx;
int oy1 = py1 - cposx; int oy1 = py1 - cposx;
int ox2 = px2 - cposx; int ox2 = px2 - cposx;
int oy2 = py2 - cposx; int oy2 = py2 - cposx;
int sx1 = dmulscale16(ox1, xvect, -oy1, yvect) + (xdim << 11); int sx1 = DMulScale(ox1, xvect, -oy1, yvect, 16) + (xdim << 11);
int sy1 = dmulscale16(oy1, xvect2, ox1, yvect2) + (ydim << 11); int sy1 = DMulScale(oy1, xvect2, ox1, yvect2, 16) + (ydim << 11);
int sx2 = dmulscale16(ox2, xvect, -oy2, yvect) + (xdim << 11); int sx2 = DMulScale(ox2, xvect, -oy2, yvect, 16) + (xdim << 11);
int sy2 = dmulscale16(oy2, xvect2, ox2, yvect2) + (ydim << 11); int sy2 = DMulScale(oy2, xvect2, ox2, yvect2, 16) + (ydim << 11);
drawlinergb(sx1, sy1, sx2, sy2, WhiteLineColor()); drawlinergb(sx1, sy1, sx2, sy2, WhiteLineColor());
} }

View file

@ -1329,7 +1329,7 @@ void bounce(DDukeActor* actor)
} }
s->zvel = zvect; s->zvel = zvect;
s->xvel = ksqrt(dmulscale8(xvect, xvect, yvect, yvect)); s->xvel = ksqrt(DMulScale(xvect, xvect, yvect, yvect, 8));
s->ang = getangle(xvect, yvect); s->ang = getangle(xvect, yvect);
} }

View file

@ -434,13 +434,13 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang,
ox = sprx - cposx; ox = sprx - cposx;
oy = spry - cposy; oy = spry - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect); x1 = DMulScale(ox, xvect, -oy, yvect, 16);
y1 = dmulscale16(oy, xvect2, ox, yvect2); y1 = DMulScale(oy, xvect2, ox, yvect2, 16);
ox = bcos(spr->ang, -7); ox = bcos(spr->ang, -7);
oy = bsin(spr->ang, -7); oy = bsin(spr->ang, -7);
x2 = dmulscale16(ox, xvect, -oy, yvect); x2 = DMulScale(ox, xvect, -oy, yvect, 16);
y2 = dmulscale16(oy, xvect, ox, yvect); y2 = DMulScale(oy, xvect, ox, yvect, 16);
x3 = mulscale16(x2, yxaspect); x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect); y3 = mulscale16(y2, yxaspect);
@ -474,13 +474,13 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang,
ox = x1 - cposx; ox = x1 - cposx;
oy = y1 - cposy; oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect); x1 = DMulScale(ox, xvect, -oy, yvect, 16);
y1 = dmulscale16(oy, xvect2, ox, yvect2); y1 = DMulScale(oy, xvect2, ox, yvect2, 16);
ox = x2 - cposx; ox = x2 - cposx;
oy = y2 - cposy; oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect); x2 = DMulScale(ox, xvect, -oy, yvect, 16);
y2 = dmulscale16(oy, xvect2, ox, yvect2); y2 = DMulScale(oy, xvect2, ox, yvect2, 16);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11), drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col); x2 + (xdim << 11), y2 + (ydim << 11), col);
@ -505,8 +505,8 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang,
dax = ((xspan >> 1) + xoff) * xrepeat; dax = ((xspan >> 1) + xoff) * xrepeat;
day = ((yspan >> 1) + yoff) * yrepeat; day = ((yspan >> 1) + yoff) * yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day); x1 = sprx + DMulScale(sinang, dax, cosang, day, 16);
y1 = spry + dmulscale16(sinang, day, -cosang, dax); y1 = spry + DMulScale(sinang, day, -cosang, dax, 16);
l = xspan * xrepeat; l = xspan * xrepeat;
x2 = x1 - mulscale16(sinang, l); x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l); y2 = y1 + mulscale16(cosang, l);
@ -520,23 +520,23 @@ bool GameInterface::DrawAutomapPlayer(int cposx, int cposy, int czoom, int cang,
ox = x1 - cposx; ox = x1 - cposx;
oy = y1 - cposy; oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect); x1 = DMulScale(ox, xvect, -oy, yvect, 16);
y1 = dmulscale16(oy, xvect2, ox, yvect2); y1 = DMulScale(oy, xvect2, ox, yvect2, 16);
ox = x2 - cposx; ox = x2 - cposx;
oy = y2 - cposy; oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect); x2 = DMulScale(ox, xvect, -oy, yvect, 16);
y2 = dmulscale16(oy, xvect2, ox, yvect2); y2 = DMulScale(oy, xvect2, ox, yvect2, 16);
ox = x3 - cposx; ox = x3 - cposx;
oy = y3 - cposy; oy = y3 - cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect); x3 = DMulScale(ox, xvect, -oy, yvect, 16);
y3 = dmulscale16(oy, xvect2, ox, yvect2); y3 = DMulScale(oy, xvect2, ox, yvect2, 16);
ox = x4 - cposx; ox = x4 - cposx;
oy = y4 - cposy; oy = y4 - cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect); x4 = DMulScale(ox, xvect, -oy, yvect, 16);
y4 = dmulscale16(oy, xvect2, ox, yvect2); y4 = DMulScale(oy, xvect2, ox, yvect2, 16);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11), drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col); x2 + (xdim << 11), y2 + (ydim << 11), col);

View file

@ -4794,8 +4794,8 @@ getzrangepoint(int x, int y, int z, short sectnum,
dax = ((xspan >> 1) + xoff) * spr->xrepeat; dax = ((xspan >> 1) + xoff) * spr->xrepeat;
yspan = tileHeight(tilenum); yspan = tileHeight(tilenum);
day = ((yspan >> 1) + yoff) * spr->yrepeat; day = ((yspan >> 1) + yoff) * spr->yrepeat;
x1 = spr->x + dmulscale16(sinang, dax, cosang, day) - x; x1 = spr->x + DMulScale(sinang, dax, cosang, day, 16) - x;
y1 = spr->y + dmulscale16(sinang, day, -cosang, dax) - y; y1 = spr->y + DMulScale(sinang, day, -cosang, dax, 16) - y;
l = xspan * spr->xrepeat; l = xspan * spr->xrepeat;
x2 = x1 - mulscale16(sinang, l); x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l); y2 = y1 + mulscale16(cosang, l);

View file

@ -8825,8 +8825,8 @@ void WallBounce(short SpriteNum, short ang)
dax = -u->xchange; dax = -u->xchange;
day = -u->ychange; day = -u->ychange;
u->xchange = dmulscale14(day, k, dax, l); u->xchange = DMulScale(day, k, dax, l, 14);
u->ychange = dmulscale14(dax, k, -day, l); u->ychange = DMulScale(dax, k, -day, l, 14);
old_ang = sp->ang; old_ang = sp->ang;
sp->ang = getangle(u->xchange, u->ychange); sp->ang = getangle(u->xchange, u->ychange);