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- Exhumed: Clear all input out upon restarting the player.
* Stale accumulation from the last round can apply on the next tic.
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1 changed files with 4 additions and 0 deletions
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@ -298,6 +298,7 @@ void RestartPlayer(int nPlayer)
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pPlayer->nAir = 100;
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pPlayer->pPlayerGrenade = nullptr;
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pPlayer->dVertPan = 0;
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pPlayer->vel.Zero();
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pPlayer->nThrust.Zero();
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pPlayer->nDestVertPan = pPlayerActor->PrevAngles.Pitch = pPlayerActor->spr.Angles.Pitch = nullAngle;
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pPlayer->nBreathTimer = 90;
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@ -335,6 +336,9 @@ void RestartPlayer(int nPlayer)
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}
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BuildRa(nPlayer);
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// clear out all input before finishing here
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inputState.ClearAllInput();
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}
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//---------------------------------------------------------------------------
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