From 7d30218d8e63a23a6a20f6390d66fbc9a76ac699 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 25 Aug 2020 18:09:57 +0200 Subject: [PATCH] - fixed: In SW the automap follow mode blocked all game input, even when the automap was off. --- source/sw/src/input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/sw/src/input.cpp b/source/sw/src/input.cpp index cace1e61f..29ad32ad1 100644 --- a/source/sw/src/input.cpp +++ b/source/sw/src/input.cpp @@ -150,7 +150,7 @@ getinput(SW_PACKET *loc, SWBOOL tied) // If in 2D follow mode, scroll around using glob vars // Tried calling this in domovethings, but key response it too poor, skips key presses // Note: this get called only during follow mode - if (!tied && automapFollow && pp == Player + myconnectindex && !Prediction) + if (!tied && automapFollow && automapMode != am_off && && pp == Player + myconnectindex && !Prediction) MoveScrollMode2D(Player + myconnectindex); // !JIM! Added M_Active() so that you don't move at all while using menus