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- fixed bad return in sprite processing code.
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1 changed files with 1 additions and 1 deletions
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@ -305,7 +305,7 @@ void HWDrawInfo::DispatchSprites()
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{
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//HWSprite hwsprite;
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//hwsprite.ProcessVoxel(voxmodels[tspr->picnum], tspr);
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return;
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break;
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}
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}
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break;
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