diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 75d752f6e..94fec16ba 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -5152,8 +5152,8 @@ void MoveDude(DBloodActor* actor) nDrag -= Scale(gDudeDrag, actor->xspr.height, 256); // this cannot be floatified due to the effect of mulscale16r on the value. - actor->vel.X += FixedToFloat(-mulscale16r(FloatToFixed(actor->vel.X), nDrag)); - actor->vel.Y += FixedToFloat(-mulscale16r(FloatToFixed(actor->vel.Y), nDrag)); + actor->vel.X -= FixedToFloat(mulscale16r(FloatToFixed(actor->vel.X), nDrag)); + actor->vel.Y -= FixedToFloat(mulscale16r(FloatToFixed(actor->vel.Y), nDrag)); if (actor->vel.XY().Length() < 0.0625) {