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- handle stayput for bosses.
The generic code is not ready yet so it has to be done manually.
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5 changed files with 35 additions and 0 deletions
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@ -40,5 +40,12 @@ class DukeBoss1Stayput : DukeBoss1
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override void PlayFTASound()
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{
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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@ -20,5 +20,12 @@ class DukeBoss2Stayput : DukeBoss2
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{
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pic "BOSS2STAYPUT";
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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@ -20,5 +20,12 @@ class DukeBoss3Stayput : DukeBoss3
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{
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pic "BOSS3STAYPUT";
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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@ -20,6 +20,13 @@ class DukeBoss4Stayput : DukeBoss4
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{
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pic "BOSS4STAYPUT";
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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@ -13,6 +13,13 @@ class DukeBoss5Stayput : DukeBoss5
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{
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pic "BOSS5STAYPUT";
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}
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override void initialize()
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{
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super.initialize();
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self.actorstayput = self.sector; // make this a flag once everything has been exported.
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}
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}
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