- made the confirmation screen functional.

This works but still needs a bit of visual work.
This commit is contained in:
Christoph Oelckers 2019-12-05 23:17:55 +01:00
parent db425a1228
commit 7a9138cde0
11 changed files with 113 additions and 102 deletions

View file

@ -98,6 +98,7 @@ struct GameInterface : ::GameInterface
bool SaveGame(FSaveGameNode*) override; bool SaveGame(FSaveGameNode*) override;
bool LoadGame(FSaveGameNode*) override; bool LoadGame(FSaveGameNode*) override;
void DoPrintMessage(int prio, const char*) override; void DoPrintMessage(int prio, const char*) override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg);
}; };

View file

@ -280,6 +280,16 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
viewDrawText(1, text, 160, 20 - height / 2, -128, 0, 1, false); viewDrawText(1, text, 160, 20 - height / 2, -128, 0, 1, false);
} }
void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
{
if (text)
{
int width;
viewGetFontInfo(0, text, &width, NULL);
int x = 160 - width / 2;
viewDrawText(0, text, x, 100, 0, 0, 0, false);
}
}
END_BLD_NS END_BLD_NS

View file

@ -223,7 +223,7 @@ struct GameInterface
virtual void StartGame(FGameStartup& gs) {} virtual void StartGame(FGameStartup& gs) {}
virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; } virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; } virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) {} virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true) {}
virtual void DrawMenuCaption(const DVector2& origin, const char* text) {} virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
virtual bool SaveGame(FSaveGameNode*) { return false; } virtual bool SaveGame(FSaveGameNode*) { return false; }
virtual bool LoadGame(FSaveGameNode*) { return false; } virtual bool LoadGame(FSaveGameNode*) { return false; }

View file

@ -480,23 +480,23 @@ bool M_SetMenu(FName menu, int param, FName caller)
M_StartMessage (msg, 0, -1, NAME_StartgameConfirmed); M_StartMessage (msg, 0, -1, NAME_StartgameConfirmed);
return; return;
} }
#endif
case NAME_Savegamemenu: case NAME_SaveGameMenu:
if (gi->canSave()) if (!gi->CanSave())
{ {
// cannot save outside the game. // cannot save outside the game.
M_StartMessage (GStrings("SAVEDEAD"), 1, -1); M_StartMessage (GStrings("SAVEDEAD"), 1, -1);
return; return true;
} }
#endif
case NAME_QuitMenu: case NAME_QuitMenu:
// The separate menu class no longer exists but the name still needs support for existing mods. // This is no separate class
C_DoCommand("menu_quit"); C_DoCommand("menu_quit");
return true; return true;
case NAME_EndgameMenu: case NAME_EndgameMenu:
// The separate menu class no longer exists but the name still needs support for existing mods. // This is no separate class
C_DoCommand("memnu_endgame"); C_DoCommand("memnu_endgame");
return true; return true;
} }

View file

@ -46,6 +46,7 @@ extern FSaveGameNode *quickSaveSlot;
class DMessageBoxMenu : public DMenu class DMessageBoxMenu : public DMenu
{ {
using Super = DMenu; using Super = DMenu;
FString mFullMessage;
TArray<FBrokenLines> mMessage; TArray<FBrokenLines> mMessage;
int mMessageMode; int mMessageMode;
int messageSelection; int messageSelection;
@ -99,6 +100,7 @@ void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode,
mParentMenu = parent; mParentMenu = parent;
if (message != NULL) if (message != NULL)
{ {
mFullMessage = message;
mMessage = V_BreakLines(SmallFont, 300, GStrings.localize(message)); mMessage = V_BreakLines(SmallFont, 300, GStrings.localize(message));
} }
mMessageMode = messagemode; mMessageMode = messagemode;
@ -168,6 +170,7 @@ void DMessageBoxMenu::HandleResult(bool res)
// //
// //
//============================================================================= //=============================================================================
CVAR(Bool, m_generic_messagebox, false, CVAR_ARCHIVE)
void DMessageBoxMenu::Drawer() void DMessageBoxMenu::Drawer()
{ {
@ -180,6 +183,8 @@ void DMessageBoxMenu::Drawer ()
y = 100; y = 100;
if (m_generic_messagebox)
{
if (mMessage.Size()) if (mMessage.Size())
{ {
for (unsigned i = 0; i < mMessage.Size(); i++) for (unsigned i = 0; i < mMessage.Size(); i++)
@ -197,10 +202,10 @@ void DMessageBoxMenu::Drawer ()
{ {
y += fontheight; y += fontheight;
mMouseY = y; mMouseY = y;
DrawText(&twod, SmallFont, DrawText(&twod, NewSmallFont,
messageSelection == 0 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor, messageSelection == 0 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE); 160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
DrawText(&twod, SmallFont, DrawText(&twod, NewSmallFont,
messageSelection == 1 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor, messageSelection == 1 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE); 160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
@ -208,7 +213,7 @@ void DMessageBoxMenu::Drawer ()
{ {
if (((DMenu::MenuTime >> 2) % 8) < 6) if (((DMenu::MenuTime >> 2) % 8) < 6)
{ {
DrawText(&twod, ConFont, OptionSettings.mFontColorSelection, DrawText(&twod, NewSmallFont, OptionSettings.mFontColorSelection,
(150 - 160) * CleanXfac + screen->GetWidth() / 2, (150 - 160) * CleanXfac + screen->GetWidth() / 2,
(y + (fontheight + 1) * messageSelection - 100 + fontheight / 2 - 5) * CleanYfac + screen->GetHeight() / 2, (y + (fontheight + 1) * messageSelection - 100 + fontheight / 2 - 5) * CleanYfac + screen->GetHeight() / 2,
"\xd", "\xd",
@ -219,6 +224,12 @@ void DMessageBoxMenu::Drawer ()
} }
} }
} }
else
{
twod.AddColorOnlyQuad(0, 0, xdim, ydim, 0xa0000000);
gi->DrawCenteredTextScreen(origin, mFullMessage, 100, false);
}
}
//============================================================================= //=============================================================================
// //
@ -269,7 +280,7 @@ bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller)
{ {
if (mMessageMode == 0) if (mMessageMode == 0)
{ {
if (mkey == MKEY_Up || mkey == MKEY_Down) if ((mkey == MKEY_Up || mkey == MKEY_Down) && m_generic_messagebox)
{ {
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); //S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
messageSelection = !messageSelection; messageSelection = !messageSelection;
@ -304,7 +315,7 @@ bool DMessageBoxMenu::MenuEvent(int mkey, bool fromcontroller)
bool DMessageBoxMenu::MouseEvent(int type, int x, int y) bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
{ {
if (mMessageMode == 1) if (mMessageMode == 1 || m_generic_messagebox)
{ {
if (type == MOUSE_Click) if (type == MOUSE_Click)
{ {
@ -327,7 +338,7 @@ bool DMessageBoxMenu::MouseEvent(int type, int x, int y)
} }
if (sel != -1 && sel != messageSelection) if (sel != -1 && sel != messageSelection)
{ {
//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); gi->MenuSound(CursorSound);
} }
messageSelection = sel; messageSelection = sel;
if (type == MOUSE_Release) if (type == MOUSE_Release)
@ -379,38 +390,40 @@ DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode,
} }
#if 0
void ActivateEndGameMenu() void ActivateEndGameMenu()
{ {
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME"); }
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
CCMD (menu_endgame)
{ // F7
if (!gi->CanSave())
{
return;
}
M_StartControlPanel (true);
FString tempstring = GStrings("ENDGAME");
DMenu* newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, tempstring, 0, 501, false, NAME_None, [](bool res)
{
if (res)
{ {
M_ClearMenus(); M_ClearMenus();
/*/
if (!netgame) if (!netgame)
{ {
if (demorecording) if (demorecording)
G_CheckDemoStatus(); G_CheckDemoStatus();
D_StartTitle(); D_StartTitle();
} }
*/
//gi->ReturnToTitle();
}
}); });
M_ActivateMenu(newmenu); M_ActivateMenu(newmenu);
} }
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
ActivateEndGameMenu();
}
//============================================================================= //=============================================================================
// //
// //
@ -419,47 +432,18 @@ CCMD (menu_endgame)
CCMD (menu_quit) CCMD (menu_quit)
{ // F10 { // F10
if (m_quickexit)
{
ST_Endoom();
}
M_StartControlPanel (true); M_StartControlPanel (true);
const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size(); FString EndString = GStrings("CONFIRM_QUITMSG");
FString EndString; EndString << "\n[Y/N]";
const char *msg = gameinfo.quitmessages[messageindex];
if (msg[0] == '$')
{
if (msg[1] == '*')
{
EndString = GStrings(msg + 2);
}
else
{
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
}
}
else EndString = gameinfo.quitmessages[messageindex];
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []() DMenu *newmenu = CreateMessageBoxMenu(DMenu::CurrentMenu, EndString, 0, 500, false, NAME_None, [](bool res)
{ {
if (!netgame) if (res) throw ExitEvent(0);
{
if (gameinfo.quitSound.IsNotEmpty())
{
S_Sound(CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
I_WaitVBL(105);
}
}
ST_Endoom();
}); });
M_ActivateMenu(newmenu); M_ActivateMenu(newmenu);
} }
#endif

View file

@ -751,9 +751,9 @@ bool GameInterface::DrawSpecialScreen(const DVector2 &origin, int tilenum)
} }
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position) void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
{ {
Menu_DrawBackground(origin); if (bg) Menu_DrawBackground(origin);
mgametextcenter(int(origin.X * 65536), int((origin.Y + position) * 65536), text); mgametextcenter(int(origin.X * 65536), int((origin.Y + position) * 65536), text);
} }

View file

@ -164,7 +164,7 @@ struct GameInterface : ::GameInterface
void StartGame(FGameStartup& gs) override; void StartGame(FGameStartup& gs) override;
FSavegameInfo GetSaveSig() override; FSavegameInfo GetSaveSig() override;
bool DrawSpecialScreen(const DVector2 &origin, int tilenum) override; bool DrawSpecialScreen(const DVector2 &origin, int tilenum) override;
void DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position) override; void DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override; void DrawMenuCaption(const DVector2& origin, const char* text) override;
bool SaveGame(FSaveGameNode*) override; bool SaveGame(FSaveGameNode*) override;
bool LoadGame(FSaveGameNode*) override; bool LoadGame(FSaveGameNode*) override;

View file

@ -466,9 +466,9 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
Menu_DrawTopBarCaption(text, origin); Menu_DrawTopBarCaption(text, origin);
} }
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position) void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
{ {
Menu_DrawBackground(origin); if (bg) Menu_DrawBackground(origin);
G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal, G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal,
2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y,
MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1); MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1);

View file

@ -164,7 +164,7 @@ struct GameInterface : ::GameInterface
bool CanSave() override; bool CanSave() override;
void StartGame(FGameStartup& gs) override; void StartGame(FGameStartup& gs) override;
FSavegameInfo GetSaveSig() override; FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) override; void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override; void DrawMenuCaption(const DVector2& origin, const char* text) override;
bool SaveGame(FSaveGameNode*) override; bool SaveGame(FSaveGameNode*) override;
bool LoadGame(FSaveGameNode*) override; bool LoadGame(FSaveGameNode*) override;

View file

@ -254,8 +254,24 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
MNU_DrawString(TEXT_XCENTER(w), 5, text, 1, 16); MNU_DrawString(TEXT_XCENTER(w), 5, text, 1, 16);
} }
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position) void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
{ {
if (text)
{
short width, height = 0;
MNU_MeasureString("T", &width, &height);
auto lines = FString(text).Split("\n");
int y = 100 - (height * lines.Size() / 2);
for (auto& l : lines)
{
short lheight = 0;
MNU_MeasureString(text, &width, &lheight);
int x = 160 - width / 2;
MNU_DrawString(x, y, l, 0, 0);
y += height;
}
}
} }

View file

@ -2384,7 +2384,7 @@ struct GameInterface : ::GameInterface
void StartGame(FGameStartup& gs) override; void StartGame(FGameStartup& gs) override;
FSavegameInfo GetSaveSig() override; FSavegameInfo GetSaveSig() override;
void DrawMenuCaption(const DVector2& origin, const char* text) override; void DrawMenuCaption(const DVector2& origin, const char* text) override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) override; void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
bool LoadGame(FSaveGameNode* sv) override; bool LoadGame(FSaveGameNode* sv) override;
bool SaveGame(FSaveGameNode* sv) override; bool SaveGame(FSaveGameNode* sv) override;
void DoPrintMessage(int prio, const char* text) override; void DoPrintMessage(int prio, const char* text) override;