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Ignore cstat 32768 sprites in map view
git-svn-id: https://svn.eduke32.com/eduke32@8034 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 3 deletions
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@ -9276,12 +9276,17 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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//Collect floor sprites to draw
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for (i=headspritesect[s]; i>=0; i=nextspritesect[i])
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if ((sprite[i].cstat&48) == 32)
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{
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if (sprite[i].cstat & 32768)
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continue;
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if ((sprite[i].cstat & 48) == 32)
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{
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if ((sprite[i].cstat&(64+8)) == (64+8)) continue;
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if ((sprite[i].cstat & (64 + 8)) == (64 + 8))
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continue;
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tsprite[sortnum++].owner = i;
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}
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}
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gotsector[s>>3] |= pow2char[s&7];
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globalorientation = (int32_t)sec->floorstat;
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