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https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- fixed incomplete savegame restoration from inside the game.
This now quits the game loop instead of trying to set up the loaded level from inside it.
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parent
ab3811bac0
commit
77ad7dfb81
3 changed files with 18 additions and 9 deletions
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@ -258,7 +258,7 @@ DoActorNoise(ANIMATORp Action, short SpriteNum)
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PlaySpriteSound(SpriteNum, attr_attack, v3df_follow);
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// MONO_PRINT("Attack Sound");
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}
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if (Action == InitActorPainNoise)
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else if (Action == InitActorPainNoise)
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{
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PlaySpriteSound(SpriteNum, attr_pain, v3df_follow);
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// MONO_PRINT("Pain Sound");
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@ -280,15 +280,15 @@ DoActorNoise(ANIMATORp Action, short SpriteNum)
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{
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PlaySpriteSound(SpriteNum, attr_extra3, v3df_follow);
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}
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if (Action == InitActorExtra4Noise)
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else if (Action == InitActorExtra4Noise)
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{
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PlaySpriteSound(SpriteNum, attr_extra4, v3df_follow);
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}
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if (Action == InitActorExtra5Noise)
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else if (Action == InitActorExtra5Noise)
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{
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PlaySpriteSound(SpriteNum, attr_extra5, v3df_follow);
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}
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if (Action == InitActorExtra6Noise)
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else if (Action == InitActorExtra6Noise)
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{
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PlaySpriteSound(SpriteNum, attr_extra6, v3df_follow);
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}
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@ -1018,14 +1018,14 @@ InitLevel(void)
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// A few IMPORTANT GLOBAL RESETS
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InitLevelGlobals();
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if (!DemoMode)
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Mus_Stop();
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if (LoadGameOutsideMoveLoop)
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{
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return;
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}
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if (!DemoMode)
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Mus_Stop();
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InitLevelGlobals2();
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if (DemoMode)
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{
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@ -1359,8 +1359,12 @@ void NewLevel(void)
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}
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else
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{
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InitLevel();
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RunLevel();
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do
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{
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InitLevel();
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RunLevel();
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}
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while (LoadGameOutsideMoveLoop);
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STAT_Update(false);
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if (!QuitFlag)
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@ -2629,6 +2633,10 @@ void RunLevel(void)
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OSD_DispatchQueued();
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D_ProcessEvents();
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faketimerhandler();
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if (LoadGameOutsideMoveLoop)
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{
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return;
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}
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if (M_Active())
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{
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@ -2096,6 +2096,7 @@ int _PlaySound(int num, SPRITEp sprite, PLAYERp player, vec3_t *pos, Voc3D_Flags
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void InitAmbient(int num, SPRITEp sprite);
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inline void PlaySound(int num, SPRITEp sprite, Voc3D_Flags flags, int channel = 8)
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{
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assert(num != DIGI_NINJAPAIN);
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_PlaySound(num, sprite, nullptr, nullptr, flags, channel);
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}
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inline void PlaySound(int num, PLAYERp player, Voc3D_Flags flags, int channel = 8)
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