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- convert one sound call
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1 changed files with 1 additions and 1 deletions
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@ -1245,7 +1245,7 @@ bool PickupItem(PLAYER* pPlayer, DBloodActor* itemactor)
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return 1;
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return 1;
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}
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}
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sfxPlay3DSound(plActor->int_pos().X, plActor->int_pos().Y, plActor->int_pos().Z, pickupSnd, plActor->sector());
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sfxPlay3DSound(plActor->spr.pos, pickupSnd, plActor->sector());
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return 1;
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return 1;
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}
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}
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