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- SW: Tidy up one vector equality test.
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@ -598,7 +598,7 @@ void JS_DrawCameras(PLAYER* pp, const DVector3& campos, double smoothratio)
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// If player is dead still then update at MoveSkip4
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// rate.
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if (pp->PlayerNowPosition.X == pp->PlayerPrevPosition.X && pp->PlayerNowPosition.Y == pp->PlayerPrevPosition.Y && pp->PlayerNowPosition.Z == pp->PlayerPrevPosition.Z)
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if (pp->PlayerNowPosition == pp->PlayerPrevPosition)
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DoCam = true;
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