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- removed all old savegame handling
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1 changed files with 0 additions and 18 deletions
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@ -311,24 +311,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, DDukeActor& w, DDu
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.Array("temo_wall", w.temp_walls, def->temp_walls,2)
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("temp_sect", w.temp_sect, def->temp_sect)
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.EndObject();
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#ifdef OLD_SAVEGAME
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// compat handling
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if (SaveVersion < 12 && arc.isReading())
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{
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if (w.s->picnum == SECTOREFFECTOR)
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{
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if (w.s->lotag == SE_20_STRETCH_BRIDGE)
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{
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for (int i : {0, 1}) w.temp_walls[i] = &wall[w.temp_data[i+1]];
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}
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if (w.s->lotag == SE_128_GLASS_BREAKING)
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{
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w.temp_walls[0] = &wall[w.temp_data[2]];
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}
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}
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}
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#endif
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}
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return arc;
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}
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