mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-21 23:40:48 +00:00
header cleanup
This commit is contained in:
parent
45e14732f2
commit
7674b7245b
5 changed files with 35 additions and 114 deletions
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@ -891,7 +891,6 @@ static void actInitDudes()
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switch (act->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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act->spr.cstat |= CSTAT_SPRITE_BLOOD_BIT1 | CSTAT_SPRITE_BLOCK_ALL;
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if (act->xspr.data2 > 0 && getSequence(act->xspr.data2))
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seqStartId = act->xspr.data2; // Custom Dude stores it's SEQ in data2
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@ -975,7 +974,7 @@ static void ConcussSprite(DBloodActor* source, DBloodActor* actor, const DVector
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{
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mass = getDudeInfo(actor)->mass;
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#ifdef NOONE_EXTENSIONS
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if (actor->GetType() == kDudeModernCustom || actor->GetType() == kDudeModernCustomBurning)
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if (actor->GetType() == kDudeModernCustom)
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{
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mass = getSpriteMassBySize(actor);
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}
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@ -1311,7 +1310,6 @@ static int checkDamageType(DBloodActor* actor, DAMAGE_TYPE damageType)
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{
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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{
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playGenDudeSound(actor, kGenDudeSndDeathExplode);
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GENDUDEEXTRA* pExtra = &actor->genDudeExtra;
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@ -1553,10 +1551,6 @@ void actKillDude(DBloodActor* killerActor, DBloodActor* actor, DAMAGE_TYPE damag
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genDudePostDeath(actor, damageType, damage);
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return;
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case kDudeModernCustomBurning:
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modernCustomDudeBurningDeath(actor, nSeq);
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genDudePostDeath(actor, kDamageExplode, damage);
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return;
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#endif
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case kDudeBurningZombieAxe:
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@ -2278,7 +2272,6 @@ static void checkCeilHit(DBloodActor* actor)
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switch (actor->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(actor);
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break;
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}
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@ -2302,7 +2295,6 @@ static void checkCeilHit(DBloodActor* actor)
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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int dmg = 0;
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if (!actor->IsDudeActor() || (dmg = ClipLow((getSpriteMassBySize(actor2) - getSpriteMassBySize(actor)) >> 1, 0)) == 0)
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break;
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@ -2395,7 +2387,6 @@ static void checkHit(DBloodActor* actor)
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switch (actor2->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(actor2);
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break;
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}
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@ -2467,7 +2458,6 @@ static void checkFloorHit(DBloodActor* actor)
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switch (actor2->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass2 = getSpriteMassBySize(actor2);
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break;
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}
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@ -4655,7 +4645,6 @@ void actFireVector(DBloodActor* shooter, double offset, double zoffset, DVector3
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switch (actor->GetType())
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{
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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mass = getSpriteMassBySize(actor);
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break;
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}
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@ -222,7 +222,6 @@ bool CanMove(DBloodActor* actor, DBloodActor* target, DAngle nAngle, double nRan
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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if ((Crusher && !nnExtIsImmune(actor, pXSector->damageType)) || ((Water || Underwater) && !canSwim(actor))) return false;
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return true;
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[[fallthrough]];
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@ -437,7 +436,6 @@ void aiActivateDude(DBloodActor* actor)
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}
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break;
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}
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case kDudeModernCustomBurning:
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if (actor->GetTarget() == nullptr) aiGenDudeNewState(actor, &genDudeBurnSearch);
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else aiGenDudeNewState(actor, &genDudeBurnChase);
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break;
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@ -993,26 +991,6 @@ int aiDamageSprite(DBloodActor* source, DBloodActor* actor, DAMAGE_TYPE nDmgType
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return nDamage;
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}
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if (actor->GetType() == kDudeModernCustomBurning)
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{
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if (Chance(0x2000) && actor->dudeExtra.time < PlayClock) {
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playGenDudeSound(actor,kGenDudeSndBurning);
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actor->dudeExtra.time = PlayClock + 360;
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}
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if (actor->xspr.burnTime == 0) actor->xspr.burnTime = 2400;
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if (spriteIsUnderwater(actor, false))
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{
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actor->ChangeType(kDudeModernCustom);
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actor->xspr.burnTime = 0;
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actor->xspr.health = 1; // so it can be killed with flame weapons while underwater and if already was burning dude before.
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aiGenDudeNewState(actor, &genDudeGotoW);
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}
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return nDamage;
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}
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if (actor->GetType() == kDudeModernCustom)
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{
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GENDUDEEXTRA* pExtra = &actor->genDudeExtra;
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@ -1039,7 +1017,7 @@ int aiDamageSprite(DBloodActor* source, DBloodActor* actor, DAMAGE_TYPE nDmgType
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aiPlay3DSound(actor, 361, AI_SFX_PRIORITY_0, -1);
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playGenDudeSound(actor,kGenDudeSndBurning);
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actor->ChangeType(kDudeModernCustomBurning);
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//actor->ChangeType(kDudeModernCustomBurning);
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if (actor->xspr.data2 == kGenDudeDefaultSeq) // don't inherit palette for burning if using default animation
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actor->spr.pal = 0;
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@ -1317,11 +1295,6 @@ void RecoilDude(DBloodActor* actor)
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case kDudeBurningCultist:
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aiNewState(actor, &cultistBurnGoto);
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiGenDudeNewState(actor, &genDudeBurnGoto);
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break;
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#endif
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case kDudeZombieButcher:
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aiPlay3DSound(actor, 1202, AI_SFX_PRIORITY_2, -1);
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if (pDudeExtra->teslaHit)
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@ -1615,7 +1588,7 @@ void aiProcessDudes(void)
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#ifdef NOONE_EXTENSIONS
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switch (actor->GetType()) {
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case kDudeModernCustom:
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case kDudeModernCustomBurning: {
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{
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GENDUDEEXTRA* pExtra = &actor->genDudeExtra;
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if (pExtra->slaveCount > 0) updateTargetOfSlaves(actor);
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if (pExtra->pLifeLeech != nullptr) updateTargetOfLeech(actor);
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@ -1842,7 +1815,6 @@ void aiInitSprite(DBloodActor* actor)
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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if (!gModernMap) break;
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aiGenDudeInitSprite(actor);
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genDudePrepare(actor, kGenDudePropertyAll);
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@ -107,7 +107,7 @@ void burnThinkGoto(DBloodActor* actor)
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case kDudeBurningTinyCaleb:
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aiNewState(actor, &tinycalebBurnSearch);
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break;
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#ifdef NOONE_EXTENSIONS
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#if 0//def NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiNewState(actor, &genDudeBurnSearch);
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break;
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@ -141,7 +141,7 @@ void burnThinkChase(DBloodActor* actor)
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case kDudeBurningTinyCaleb:
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aiNewState(actor, &tinycalebBurnGoto);
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break;
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#ifdef NOONE_EXTENSIONS
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#if 0//def NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiNewState(actor, &genDudeBurnGoto);
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break;
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@ -180,7 +180,7 @@ void burnThinkChase(DBloodActor* actor)
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case kDudeBurningTinyCaleb:
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aiNewState(actor, &tinycalebBurnSearch);
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break;
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#ifdef NOONE_EXTENSIONS
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#if 0//def NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiNewState(actor, &genDudeBurnSearch);
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break;
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@ -220,7 +220,7 @@ void burnThinkChase(DBloodActor* actor)
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case kDudeBurningTinyCaleb:
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aiNewState(actor, &tinycalebBurnAttack);
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break;
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#ifdef NOONE_EXTENSIONS
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#if 0//def NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiNewState(actor, &genDudeBurnSearch);
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break;
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@ -252,7 +252,7 @@ void burnThinkChase(DBloodActor* actor)
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case kDudeBurningTinyCaleb:
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aiNewState(actor, &tinycalebBurnGoto);
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break;
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#ifdef NOONE_EXTENSIONS
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#if 0//def NOONE_EXTENSIONS
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case kDudeModernCustomBurning:
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aiNewState(actor, &genDudeBurnSearch);
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break;
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@ -496,13 +496,13 @@ void DBloodActor::Serialize(FSerializer& arc)
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#ifdef NOONE_EXTENSIONS
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if (gModernMap)
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{
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arc//("spritemass", spriteMass)
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arc//("spritemass", spriteMass) // should always be cached and not written out.
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("prevmarker", prevmarker)
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.Array("conditions", condition, 2);
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// GenDudeExtra only contains valid info for kDudeModernCustom and kDudeModernCustomBurning so only save when needed as these are not small.
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if (GetType() == kDudeModernCustom || GetType() == kDudeModernCustomBurning)
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if (GetType() == kDudeModernCustom)
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{
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arc("gendudeextra", genDudeExtra);
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}
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@ -45,8 +45,6 @@ enum
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// CONSTANTS
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// additional non-thing proximity, sight and physics sprites
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kMaxSuperXSprites = 512,
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kMaxTrackingConditions = 64,
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kMaxTracedObjects = 32, // per one tracking condition
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// additional physics attributes for debris sprites
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kPhysDebrisFloat = 0x0008, // *debris* slowly goes up and down from it's position
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@ -67,6 +65,7 @@ enum
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kModernTypeFlag32 = 0x0020,
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kModernTypeFlag64 = 0x0040,
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kModernTypeFlag128 = 0x0080,
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kModernTypeFlag256 = 0x0100,
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kMaxRandomizeRetries = 16,
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kCondRange = 100,
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@ -143,7 +142,6 @@ enum {
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kModernRandom2 = 80,
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kItemModernMapLevel = 150, // once picked up, draws whole minimap
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kDudeModernCustom = kDudeVanillaMax,
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kDudeModernCustomBurning = 255,
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kModernThingTNTProx = 433, // detects only players
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kModernThingThrowableRock = 434, // does small damage if hits target
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kModernThingEnemyLifeLeech = 435, // the same as normal, except it aims in specified target only
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@ -170,30 +168,6 @@ enum {
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OBJ_SECTOR = 6,
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};
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enum {
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kCondGameBase = 1,
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kCondGameMax = 50,
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kCondMixedBase = 100,
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kCondMixedMax = 200,
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kCondWallBase = 200,
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kCondWallMax = 300,
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kCondSectorBase = 300,
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kCondSectorMax = 400,
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kCondPlayerBase = 400,
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kCondPlayerMax = 450,
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kCondDudeBase = 450,
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kCondDudeMax = 500,
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kCondSpriteBase = 500,
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kCondSpriteMax = 600,
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};
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enum {
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kCondSerialSector = 100000,
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kCondSerialWall = 200000,
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kCondSerialSprite = 300000,
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kCondSerialMax = 400000,
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};
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enum {
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kPatrolMoveForward = 0,
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kPatrolMoveBackward = 1,
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@ -201,13 +175,6 @@ enum {
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// - STRUCTS ------------------------------------------------------------------
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struct EXTERNAL_FILES_LIST
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{
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const char* name;
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const char* ext;
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};
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struct SPRITEMASS { // sprite mass info for getSpriteMassBySize();
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int seqId;
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FTextureID texid; // mainly needs for moving debris
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@ -218,16 +185,6 @@ struct SPRITEMASS { // sprite mass info for getSpriteMassBySize();
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int fraction; // mainly needs for moving debris
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};
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struct QAVSCENE { // this one stores qavs anims that can be played by trigger
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DBloodActor* initiator = nullptr; // index of sprite which triggered qav scene
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QAV* qavResrc = nullptr;
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short dummy = -1;
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};
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struct THINGINFO_EXTRA {
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bool allowThrow; // indicates if kDudeModernCustom can throw it
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};
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struct EXPLOSION_EXTRA
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{
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uint8_t seq;
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@ -235,6 +192,11 @@ struct EXPLOSION_EXTRA
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bool ground;
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};
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struct THINGINFO_EXTRA {
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bool allowThrow; // indicates if kDudeModernCustom can throw it
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};
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struct VECTORINFO_EXTRA {
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int fireSound[2]; // predefined fire sounds. used by kDudeModernCustom, but can be used for something else.
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};
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@ -257,10 +219,6 @@ struct DUDEINFO_EXTRA {
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};
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struct TRPLAYERCTRL { // this one for controlling the player using triggers (movement speed, jumps and other stuff)
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QAVSCENE qavScene;
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};
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struct PATROL_FOUND_SOUNDS {
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FSoundID snd;
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@ -269,16 +227,22 @@ struct PATROL_FOUND_SOUNDS {
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};
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struct CONDITION_TYPE_NAMES {
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int rng1;
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int rng2;
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char name[32];
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struct QAVSCENE { // this one stores qavs anims that can be played by trigger
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DBloodActor* initiator = nullptr; // index of sprite which triggered qav scene
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QAV* qavResrc = nullptr;
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short dummy = -1;
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};
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struct TRPLAYERCTRL { // this one for controlling the player using triggers (movement speed, jumps and other stuff)
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QAVSCENE qavScene;
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};
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// - VARIABLES ------------------------------------------------------------------
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inline bool rngok(int val, int rngA, int rngB) { return (val >= rngA && val < rngB); }
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inline bool irngok(int val, int rngA, int rngB) { return (val >= rngA && val <= rngB); }
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extern uint8_t gModernMap;
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inline bool mapRev1() { return (gModernMap == 1); }
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inline bool mapRev2() { return (gModernMap == 2); }
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// - VARIABLES ------------------------------------------------------------------
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extern bool gTeamsSpawnUsed;
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extern bool gEventRedirectsUsed;
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extern ZONE gStartZoneTeam1[kMaxPlayers];
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@ -286,24 +250,28 @@ extern ZONE gStartZoneTeam2[kMaxPlayers];
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extern const THINGINFO_EXTRA gThingInfoExtra[kThingMax];
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extern const VECTORINFO_EXTRA gVectorInfoExtra[kVectorMax];
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extern const MISSILEINFO_EXTRA gMissileInfoExtra[kMissileMax];
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extern const EXPLOSION_EXTRA gExplodeExtra[kExplosionMax];
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extern const DUDEINFO_EXTRA gDudeInfoExtra[kDudeMax];
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extern TRPLAYERCTRL gPlayerCtrl[kMaxPlayers];
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extern AISTATE genPatrolStates[kPatrolStateSize];
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inline TArray<TObjPtr<DBloodActor*>> gProxySpritesList;
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inline TArray<TObjPtr<DBloodActor*>> gSightSpritesList;
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inline TArray<TObjPtr<DBloodActor*>> gPhysSpritesList;
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inline TArray<TObjPtr<DBloodActor*>> gFlwSpritesList;
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inline TArray<TObjPtr<DBloodActor*>> gImpactSpritesList;
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extern AISTATE genPatrolStates[kPatrolStateSize];
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// - FUNCTIONS ------------------------------------------------------------------
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bool xsprIsFine(DBloodActor* pSpr);
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bool nnExtEraseModernStuff(DBloodActor* actor);
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void nnExtInitModernStuff(TArray<DBloodActor*>& actors);
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void nnExtProcessSuperSprites(void);
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bool nnExtIsImmune(DBloodActor* pSprite, int dmgType, int minScale = 16);
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int nnExtRandom(int a, int b);
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void nnExtResetGlobals();
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void nnExtTriggerObject(EventObject& eob, int command, DBloodActor* initiator);
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// ------------------------------------------------------------------------- //
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DBloodActor* randomSpawnDude(DBloodActor* sourceactor, DBloodActor* origin, double dist, double zadd);
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void sfxPlayMissileSound(DBloodActor* pSprite, int missileId);
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void sfxPlayVectorSound(DBloodActor* pSprite, int vectorId);
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// ------------------------------------------------------------------------- //
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@ -419,7 +387,6 @@ int getSpritesNearWalls(int nSrcSect, int* spriOut, int nMax, int nDist);
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bool isMovableSector(int nType);
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bool isMovableSector(sectortype* pSect);
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void killEffectGenCallbacks(DBloodActor* actor);
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bool xsprIsFine(DBloodActor* pSpr);
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bool isOnRespawn(DBloodActor* pSpr);
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void nnExtOffsetPos(const DVector3& opos, DAngle nAng, DVector3& pos);
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void actPropagateSpriteOwner(DBloodActor* pShot, DBloodActor* pSpr);
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@ -439,19 +406,12 @@ void useDripGenerator(DBloodActor* pXSource, DBloodActor* pSprite);
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int nnExtGetStartHealth(DBloodActor* actor);
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int nnExtResAddExternalFiles();
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inline bool mapRev1() { return (gModernMap == 1); }
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inline bool mapRev2() { return (gModernMap == 2); }
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inline bool valueIsBetween(int val, int min, int max)
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{
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return (val > min && val < max);
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}
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inline bool rngok(int val, int min, int max)
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{
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return (val > min && val < max);
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}
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inline int EVTIME2TICKS(int x) { return ((x * 120) / 10); }
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