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- Blood: fixed use of wrong font for ammo display on statusbar.
This commit is contained in:
parent
91bd24f8b5
commit
75cc66083d
1 changed files with 3 additions and 3 deletions
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@ -517,7 +517,7 @@ class BloodStatusBar : RazeStatusBar
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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if (pPlayer.weaponAmmo == 6)
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if (pPlayer.weaponAmmo == 6)
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num /= 10;
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num /= 10;
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DrawStatNumber("%3d", num, "SBarWeaponNum", 216, 183, 0, 0);
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DrawStatNumber("%3d", num, "SBarHealthAmount", 216, 183, 0, 0);
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}
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}
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for (int i = 9; i >= 1; i--)
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for (int i = 9; i >= 1; i--)
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{
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{
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@ -526,7 +526,7 @@ class BloodStatusBar : RazeStatusBar
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int num = pPlayer.ammoCount[i];
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int num = pPlayer.ammoCount[i];
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if (i == 6)
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if (i == 6)
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num /= 10;
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num /= 10;
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DrawStatNumber("%3d", num, "SBarAmmoAmount", x, y, i == pPlayer.weaponAmmo ? -128 : 32, 10);
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DrawStatNumber("%3d", num, "SBarHealthAmount", x, y, i == pPlayer.weaponAmmo ? -128 : 32, 10);
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}
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}
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DrawStatNumber("%2d", pPlayer.ammoCount[10], "SBarAmmoAmount", 291, 194, pPlayer.weaponAmmo == 10 ? -128 : 32, 10);
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DrawStatNumber("%2d", pPlayer.ammoCount[10], "SBarAmmoAmount", 291, 194, pPlayer.weaponAmmo == 10 ? -128 : 32, 10);
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DrawStatNumber("%2d", pPlayer.ammoCount[11], "SBarAmmoAmount", 309, 194, pPlayer.weaponAmmo == 11 ? -128 : 32, 10);
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DrawStatNumber("%2d", pPlayer.ammoCount[11], "SBarAmmoAmount", 309, 194, pPlayer.weaponAmmo == 11 ? -128 : 32, 10);
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@ -588,7 +588,7 @@ class BloodStatusBar : RazeStatusBar
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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int num = pPlayer.ammoCount[pPlayer.weaponAmmo];
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if (pPlayer.weaponAmmo == 6)
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if (pPlayer.weaponAmmo == 6)
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num /= 10;
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num /= 10;
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DrawStatNumber("%3d", num, "SBarWeaponNum", 42, 183 - 200, 0, 0);
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DrawStatNumber("%3d", num, "SBarHealthAmount", 42, 183 - 200, 0, 0);
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}
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}
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DrawImage("ArmorBox", (284 - 320, 187 - 200), DI_ITEM_RELCENTER, style:STYLE_Normal, col:0xffc0c0c0, translation:nPalette);
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DrawImage("ArmorBox", (284 - 320, 187 - 200), DI_ITEM_RELCENTER, style:STYLE_Normal, col:0xffc0c0c0, translation:nPalette);
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if (pPlayer.armor[1])
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if (pPlayer.armor[1])
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