mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
M32Script cleanup. Fixes at least one non-minor and one minor bug.
git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5e574436e2
commit
74d99fe2e1
4 changed files with 148 additions and 125 deletions
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@ -46,7 +46,7 @@ extern void VM_ScriptInfo(void);
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extern void VM_Disasm(ofstype beg, int32_t size);
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extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
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extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, int32_t asize, uint32_t dwFlags);
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extern void Gv_Init(void);
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extern int32_t __fastcall Gv_GetVarX(register int32_t id);
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@ -124,7 +124,7 @@ enum GamevarFlags_t {
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};
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enum GamearrayFlags_t {
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be strictly smaller than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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GAMEARRAY_READONLY = 0x00001000,
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@ -136,9 +136,9 @@ enum GamearrayFlags_t {
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GAMEARRAY_OFINT = 0x00000004,
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GAMEARRAY_TYPE_MASK = GAMEARRAY_OFCHAR|GAMEARRAY_OFSHORT|GAMEARRAY_OFINT,
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GAMEARRAY_VARSIZE = 0x00000020,
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GAMEARRAY_RESET = 0x00000008,
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GAMEARRAY_VARSIZE = 0x00000020,
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};
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typedef struct {
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@ -235,17 +235,21 @@ extern int32_t mousyplc;
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// uncomment if variable-length arrays are available
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//#define M32_LOCALS_VARARRAY
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// uncomment if alloca() is available
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//#define M32_LOCALS_ALLOCA
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// if neither is there, use a constant number of them
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#define M32_LOCALS_FIXEDNUM 64
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#if defined M32_LOCALS_VARARRAY || defined M32_LOCALS_ALLOCA
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#if defined M32_LOCALS_VARARRAY
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# define M32_MAX_LOCALS MAXGAMEVARS
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#else
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# define M32_MAX_LOCALS M32_LOCALS_FIXEDNUM
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#endif
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static inline int32_t Gv_GetArraySize(int32_t id)
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{
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if (aGameArrays[id].dwFlags & GAMEARRAY_VARSIZE)
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return Gv_GetVarN(aGameArrays[id].size);
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return aGameArrays[id].size;
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}
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#endif
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@ -1128,7 +1128,7 @@ static void C_GetNextVarType(int32_t type)
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{
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if (!m32_script_expertmode && (type&GV_WRITABLE))
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{
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int32_t flags = aGameArrays[id].dwFlags;
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const int32_t flags = aGameArrays[id].dwFlags;
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if (flags & GAMEARRAY_READONLY)
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{
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@ -1978,11 +1978,8 @@ static int32_t C_ParseCommand(void)
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}
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if (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK)
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{
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C_CUSTOMERROR("Array for %s must be user-defined.",
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tw==CON_SORT?"sorting":"collecting sectors");
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g_numCompilerErrors++;
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}
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}
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else
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{
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@ -2543,7 +2540,8 @@ repeatcase:
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C_GetNextValue(LABEL_DEFINE);
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{
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int32_t asize = *(g_scriptPtr-1);
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const int32_t asize = *(g_scriptPtr-1);
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if (cs.currentStateIdx < 0 && cs.currentEvent < 0)
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Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL);
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else // local array
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@ -138,13 +138,11 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor)
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}
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{
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instype *oinsptr=insptr;
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instype *const oinsptr=insptr;
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vmstate_t vm_backup;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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void *const olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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#ifdef M32_LOCALS_VARARRAY
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int32_t localvars[aEventNumLocals[iEventID]];
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#elif defined M32_LOCALS_ALLOCA
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int32_t *localvars = alloca(aEventNumLocals[iEventID] * sizeof(int32_t));
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#else
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int32_t localvars[M32_LOCALS_FIXEDNUM];
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#endif
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@ -300,6 +298,14 @@ static char *GetMaybeInlineQuote(int32_t quotei)
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return quotetext;
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}
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static int CheckArray(int aidx)
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{
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if (!(aidx >= 0 && aidx < g_gameArrayCount))
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M32_ERROR("Invalid array %d!", aidx);
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return (vm.flags&VMFLAG_ERROR);
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}
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int32_t VM_Execute(int32_t once)
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{
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register int32_t tw = *insptr;
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@ -330,13 +336,11 @@ skip_check:
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case CON_STATE:
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{
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instype *tempscrptr = insptr+2;
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int32_t stateidx = *(insptr+1), o_g_st = vm.g_st, oret=vm.flags&VMFLAG_RETURN;
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void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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instype *const tempscrptr = insptr+2;
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const int32_t stateidx = *(insptr+1), o_g_st = vm.g_st, oret=vm.flags&VMFLAG_RETURN;
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void *const olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals;
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#ifdef M32_LOCALS_VARARRAY
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int32_t localvars[statesinfo[stateidx].numlocals];
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#elif defined M32_LOCALS_ALLOCA
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int32_t *localvars = alloca(statesinfo[stateidx].numlocals * sizeof(int32_t));
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#else
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int32_t localvars[M32_LOCALS_FIXEDNUM];
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#endif
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@ -475,47 +479,54 @@ skip_check:
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case CON_SETARRAY:
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insptr++;
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{
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int32_t j=*insptr++;
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int32_t index = Gv_GetVarX(*insptr++);
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int32_t value = Gv_GetVarX(*insptr++);
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const int32_t j=*insptr++;
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const int32_t index = Gv_GetVarX(*insptr++);
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const int32_t value = Gv_GetVarX(*insptr++);
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CheckArray(j);
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if (j<0 || j >= g_gameArrayCount)
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{
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M32_ERROR("Tried to set invalid array ID (%d)", j);
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}
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if (aGameArrays[j].dwFlags & GAMEARRAY_READONLY)
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{
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M32_ERROR("Tried to set on read-only array `%s'", aGameArrays[j].szLabel);
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}
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if (index >= aGameArrays[j].size || index < 0)
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{
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if (!(index >= 0 && index < aGameArrays[j].size))
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M32_ERROR("Array index %d out of bounds", index);
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}
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if (vm.flags&VMFLAG_ERROR) continue;
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((int32_t *)aGameArrays[j].vals)[index]=value; // REM: other array types not implemented, since they're read-only
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if (vm.flags&VMFLAG_ERROR)
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continue;
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// NOTE: Other array types not implemented, since they're read-only.
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((int32_t *)aGameArrays[j].vals)[index] = value;
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continue;
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}
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case CON_GETARRAYSIZE:
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insptr++;
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{
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int32_t j=*insptr++;
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Gv_SetVarX(*insptr++, (aGameArrays[j].dwFlags&GAMEARRAY_VARSIZE) ?
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Gv_GetVarN(aGameArrays[j].size) : aGameArrays[j].size);
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const int32_t j=*insptr++;
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if (CheckArray(j))
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continue;
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Gv_SetVarX(*insptr++, Gv_GetArraySize(j));
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}
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continue;
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case CON_RESIZEARRAY:
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insptr++;
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{
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int32_t j=*insptr++;
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int32_t asize = Gv_GetVarX(*insptr++);
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const int32_t j=*insptr++;
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const int32_t asize = Gv_GetVarX(*insptr++);
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if (asize<=0 || asize>65536)
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{
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CheckArray(j);
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if (aGameArrays[j].dwFlags & GAMEARRAY_READONLY)
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M32_ERROR("Tried to resize read-only array `%s'", aGameArrays[j].szLabel);
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if (!(asize >= 1 && asize <= 65536))
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M32_ERROR("Invalid array size %d (must be between 1 and 65536)", asize);
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if (vm.flags&VMFLAG_ERROR)
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continue;
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}
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// OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
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aGameArrays[j].vals = Xrealloc(aGameArrays[j].vals, sizeof(int32_t) * asize);
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@ -527,34 +538,30 @@ skip_check:
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case CON_COPY:
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insptr++;
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{
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int32_t si=*insptr++, ssiz;
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int32_t sidx = Gv_GetVarX(*insptr++); //, vm.g_i, vm.g_p);
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int32_t di=*insptr++, dsiz;
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const int32_t si=*insptr++;
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int32_t sidx = Gv_GetVarX(*insptr++);
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const int32_t di=*insptr++;
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int32_t didx = Gv_GetVarX(*insptr++);
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int32_t numelts = Gv_GetVarX(*insptr++);
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if (si<0 || si>=g_gameArrayCount)
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{
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M32_ERROR("Invalid array %d!", si);
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}
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if (di<0 || di>=g_gameArrayCount)
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{
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M32_ERROR("Invalid array %d!", di);
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}
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CheckArray(si);
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CheckArray(di);
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if (aGameArrays[di].dwFlags & GAMEARRAY_READONLY)
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{
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M32_ERROR("Array %d is read-only!", di);
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}
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if (vm.flags&VMFLAG_ERROR) continue;
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ssiz = (aGameArrays[si].dwFlags&GAMEARRAY_VARSIZE) ?
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Gv_GetVarN(aGameArrays[si].size) : aGameArrays[si].size;
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dsiz = (aGameArrays[di].dwFlags&GAMEARRAY_VARSIZE) ?
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Gv_GetVarN(aGameArrays[si].size) : aGameArrays[di].size;
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if (vm.flags&VMFLAG_ERROR)
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continue;
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if (sidx > ssiz || didx > dsiz) continue;
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if ((sidx+numelts) > ssiz) numelts = ssiz-sidx;
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if ((didx+numelts) > dsiz) numelts = dsiz-didx;
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const int32_t ssiz = Gv_GetArraySize(si);
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const int32_t dsiz = Gv_GetArraySize(di);
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if (sidx > ssiz || didx > dsiz)
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continue;
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if (numelts > ssiz-sidx)
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numelts = ssiz-sidx;
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if (numelts > dsiz-didx)
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numelts = dsiz-didx;
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switch (aGameArrays[si].dwFlags & GAMEARRAY_TYPE_MASK)
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{
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@ -1142,14 +1149,23 @@ skip_check:
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case CON_COLLECTSECTORS:
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insptr++;
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{
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int32_t aridx=*insptr++, startsectnum=Gv_GetVarX(*insptr++);
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int32_t numsectsVar=*insptr++, state=*insptr++;
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const int32_t aridx=*insptr++, startsectnum=Gv_GetVarX(*insptr++);
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const int32_t numsectsVar=*insptr++, state=*insptr++;
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int32_t o_g_st=vm.g_st, arsize = aGameArrays[aridx].size;
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instype *end=insptr;
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if (CheckArray(aridx))
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continue;
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gamearray_t *const gar = &aGameArrays[aridx];
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Bassert((gar->dwFlags & (GAMEARRAY_READONLY|GAMEARRAY_VARSIZE)) == 0);
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const int32_t o_g_st=vm.g_st, arsize = gar->size;
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instype *const end=insptr;
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int32_t sectcnt, numsects=0;
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int16_t *sectlist = (int16_t *)aGameArrays[aridx].vals; // actually an int32_t array
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int32_t *sectlist32 = (int32_t *)sectlist;
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// XXX: relies on -fno-strict-aliasing
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int16_t *const sectlist = (int16_t *)gar->vals; // actually an int32_t array
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int32_t *const sectlist32 = (int32_t *)sectlist;
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int32_t j, startwall, endwall, ns;
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static uint8_t sectbitmap[MAXSECTORS>>3];
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@ -1194,26 +1210,35 @@ skip_check:
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case CON_SORT:
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insptr++;
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{
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int32_t aridx=*insptr++, count=Gv_GetVarX(*insptr++), state=*insptr++;
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int32_t o_g_st=vm.g_st;
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instype *end=insptr;
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const int32_t aridx=*insptr++, count=Gv_GetVarX(*insptr++), state=*insptr++;
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const int32_t o_g_st = vm.g_st;
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instype *const end = insptr;
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if (count<=0) continue;
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if (count > aGameArrays[aridx].size)
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if (CheckArray(aridx))
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continue;
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if (count <= 0)
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continue;
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gamearray_t *const gar = &aGameArrays[aridx];
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Bassert((gar->dwFlags & (GAMEARRAY_READONLY|GAMEARRAY_VARSIZE)) == 0);
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if (count > gar->size)
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{
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M32_ERROR("Count of elements to sort (%d) exceeds array size (%d)!", count,aGameArrays[aridx].size);
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M32_ERROR("Count of elements to sort (%d) exceeds array size (%d)!",
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count, gar->size);
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continue;
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}
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if (state < 0)
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{
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qsort(aGameArrays[aridx].vals, count, sizeof(int32_t), X_DoSortDefault);
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qsort(gar->vals, count, sizeof(int32_t), X_DoSortDefault);
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}
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else
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{
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x_sortingstateptr = script + statesinfo[state].ofs;
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vm.g_st = 1+MAXEVENTS+state;
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qsort(aGameArrays[aridx].vals, count, sizeof(int32_t), X_DoSort);
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qsort(gar->vals, count, sizeof(int32_t), X_DoSort);
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vm.g_st = o_g_st;
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insptr = end;
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}
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@ -57,18 +57,18 @@ static void Gv_Clear(void)
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if (i >= MAXGAMEARRAYS)
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continue;
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if (aGameArrays[i].szLabel)
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Bfree(aGameArrays[i].szLabel);
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gamearray_t *const gar = &aGameArrays[i];
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aGameArrays[i].szLabel = NULL;
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Bfree(gar->szLabel);
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gar->szLabel = NULL;
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if ((aGameArrays[i].dwFlags & GAMEARRAY_NORMAL) && aGameArrays[i].vals)
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if ((gar->dwFlags & GAMEARRAY_NORMAL) && gar->vals)
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{
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Bfree(aGameArrays[i].vals);
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aGameArrays[i].vals=NULL;
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Bfree(gar->vals);
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gar->vals = NULL;
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}
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aGameArrays[i].dwFlags |= GAMEARRAY_RESET;
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gar->dwFlags |= GAMEARRAY_RESET;
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}
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g_gameVarCount = g_gameArrayCount = 0;
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@ -79,9 +79,9 @@ static void Gv_Clear(void)
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return;
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}
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int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags)
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int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, int32_t asize, uint32_t dwFlags)
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{
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int32_t i;
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Bassert(!(dwFlags&GAMEARRAY_VARSIZE) || (dwFlags&GAMEARRAY_READONLY));
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if (g_gameArrayCount >= MAXGAMEARRAYS)
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{
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@ -95,15 +95,15 @@ int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32
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return 0;
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}
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i = hash_find(&h_arrays, pszLabel);
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const int32_t i = hash_find(&h_arrays, pszLabel);
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if (i>=0 && !(aGameArrays[i].dwFlags & GAMEARRAY_RESET))
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{
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// found it it's a duplicate in error
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if (aGameArrays[i].dwFlags&GAMEARRAY_TYPE_MASK)
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{
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C_CUSTOMWARNING("ignored redefining system array `%s'.", pszLabel);
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}
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// C_ReportError(WARNING_DUPLICATEDEFINITION);
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return 0;
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}
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@ -112,27 +112,28 @@ int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32
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{
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// the dummy array with index 0 sets the size to 0 so that accidental accesses as array
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// will complain.
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C_CUSTOMERROR("invalid array size %d. Must be between 1 and 65536", (int32_t)asize);
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C_CUSTOMERROR("invalid array size %d. Must be between 1 and 65536", asize);
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return 0;
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}
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i = g_gameArrayCount;
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gamearray_t *const gar = &aGameArrays[g_gameArrayCount];
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if (aGameArrays[i].szLabel == NULL)
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aGameArrays[i].szLabel = (char *)Xcalloc(MAXARRAYLABEL, sizeof(char));
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if (aGameArrays[i].szLabel != pszLabel)
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Bstrcpy(aGameArrays[i].szLabel, pszLabel);
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if (gar->szLabel == NULL)
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gar->szLabel = (char *)Xcalloc(MAXARRAYLABEL, sizeof(char));
|
||||
if (gar->szLabel != pszLabel)
|
||||
Bstrcpy(gar->szLabel, pszLabel);
|
||||
|
||||
if (!(dwFlags & GAMEARRAY_TYPE_MASK))
|
||||
aGameArrays[i].vals = (int32_t *)Xcalloc(asize, sizeof(int32_t));
|
||||
gar->vals = (int32_t *)Xcalloc(asize, sizeof(int32_t));
|
||||
else
|
||||
aGameArrays[i].vals = arrayptr;
|
||||
gar->vals = arrayptr;
|
||||
|
||||
aGameArrays[i].size = asize;
|
||||
aGameArrays[i].dwFlags = dwFlags & ~GAMEARRAY_RESET;
|
||||
gar->size = asize;
|
||||
gar->dwFlags = dwFlags & ~GAMEARRAY_RESET;
|
||||
|
||||
hash_add(&h_arrays, gar->szLabel, g_gameArrayCount, 1);
|
||||
g_gameArrayCount++;
|
||||
hash_add(&h_arrays, aGameArrays[i].szLabel, i, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -290,7 +291,6 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
|
|||
case M32_FLAG_ARRAY:
|
||||
{
|
||||
register int32_t index;
|
||||
int32_t siz;
|
||||
|
||||
index = (int32_t)((id>>16)&0xffff);
|
||||
if (!(id&M32_FLAG_CONSTANTINDEX))
|
||||
|
@ -298,26 +298,24 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
|
|||
|
||||
id &= (MAXGAMEARRAYS-1);
|
||||
|
||||
if (aGameArrays[id].dwFlags & GAMEARRAY_VARSIZE)
|
||||
siz = Gv_GetVarN(aGameArrays[id].size);
|
||||
else
|
||||
siz = aGameArrays[id].size;
|
||||
const int32_t siz = Gv_GetArraySize(id);
|
||||
const gamearray_t *const gar = &aGameArrays[id];
|
||||
|
||||
if (index < 0 || index >= siz)
|
||||
{
|
||||
M32_ERROR("Gv_GetVarX(): invalid array index (%s[%d])", aGameArrays[id].szLabel, index);
|
||||
M32_ERROR("Gv_GetVarX(): invalid array index (%s[%d])", gar->szLabel, index);
|
||||
return -1;
|
||||
}
|
||||
|
||||
switch (aGameArrays[id].dwFlags & GAMEARRAY_TYPE_MASK)
|
||||
switch (gar->dwFlags & GAMEARRAY_TYPE_MASK)
|
||||
{
|
||||
case 0:
|
||||
case GAMEARRAY_OFINT:
|
||||
return (((int32_t *)aGameArrays[id].vals)[index] ^ -negateResult) + negateResult;
|
||||
return (((int32_t *)gar->vals)[index] ^ -negateResult) + negateResult;
|
||||
case GAMEARRAY_OFSHORT:
|
||||
return (((int16_t *)aGameArrays[id].vals)[index] ^ -negateResult) + negateResult;
|
||||
return (((int16_t *)gar->vals)[index] ^ -negateResult) + negateResult;
|
||||
case GAMEARRAY_OFCHAR:
|
||||
return (((uint8_t *)aGameArrays[id].vals)[index] ^ -negateResult) + negateResult;
|
||||
return (((uint8_t *)gar->vals)[index] ^ -negateResult) + negateResult;
|
||||
default:
|
||||
M32_ERROR("Gv_GetVarX() (array): WTF??");
|
||||
return -1;
|
||||
|
@ -392,7 +390,6 @@ void __fastcall Gv_SetVarX(register int32_t id, register int32_t lValue)
|
|||
case M32_FLAG_ARRAY:
|
||||
{
|
||||
register int32_t index;
|
||||
int32_t siz;
|
||||
|
||||
index = (id>>16)&0xffff;
|
||||
if (!(id&M32_FLAG_CONSTANTINDEX))
|
||||
|
@ -400,27 +397,26 @@ void __fastcall Gv_SetVarX(register int32_t id, register int32_t lValue)
|
|||
|
||||
id &= (MAXGAMEARRAYS-1);
|
||||
|
||||
if (aGameArrays[id].dwFlags & GAMEARRAY_VARSIZE)
|
||||
siz = Gv_GetVarN(aGameArrays[id].size);
|
||||
else siz = aGameArrays[id].size;
|
||||
const int32_t siz = Gv_GetArraySize(id);
|
||||
gamearray_t *const gar = &aGameArrays[id];
|
||||
|
||||
if (index < 0 || index >= siz)
|
||||
{
|
||||
M32_ERROR("Gv_SetVarX(): invalid array index %s[%d], size=%d", aGameArrays[id].szLabel, index, siz);
|
||||
M32_ERROR("Gv_SetVarX(): invalid array index %s[%d], size=%d", gar->szLabel, index, siz);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (aGameArrays[id].dwFlags & GAMEARRAY_TYPE_MASK)
|
||||
switch (gar->dwFlags & GAMEARRAY_TYPE_MASK)
|
||||
{
|
||||
case 0:
|
||||
case GAMEARRAY_OFINT:
|
||||
((int32_t *)aGameArrays[id].vals)[index] = lValue;
|
||||
((int32_t *)gar->vals)[index] = lValue;
|
||||
return;
|
||||
case GAMEARRAY_OFSHORT:
|
||||
((int16_t *)aGameArrays[id].vals)[index] = (int16_t)lValue;
|
||||
((int16_t *)gar->vals)[index] = (int16_t)lValue;
|
||||
return;
|
||||
case GAMEARRAY_OFCHAR:
|
||||
((uint8_t *)aGameArrays[id].vals)[index] = (uint8_t)lValue;
|
||||
((uint8_t *)gar->vals)[index] = (uint8_t)lValue;
|
||||
return;
|
||||
default:
|
||||
M32_ERROR("Gv_SetVarX() (array): WTF??");
|
||||
|
|
Loading…
Reference in a new issue