diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index 1be854b4e..43b52c69f 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -7036,7 +7036,7 @@ int DoDamageTest(DSWActor* actor) // For speed's sake, try limiting check only to radius weapons! if (actor->user.Radius > 200) { - if (!FAFcansee(itActor, ActorUpperZ(actor), actor actor->spr.pos.Z)) + if (!FAFcansee(itActor, ActorUpperZ(actor), actor, actor->spr.pos.Z)) continue; }