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- re-enabled the autoload-after-death function.
This had to be disabled for the menu but somehow was missed when reenabling these things again.
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@ -147,9 +147,7 @@ static void GameTicker()
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C_ClearMessages();
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if (BackupSaveGame.IsNotEmpty() && cl_resumesavegame)
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{
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#if 0
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DoLoadGame(BackupSaveGame);
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#endif
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}
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else
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{
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