mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-30 07:50:54 +00:00
directory structure cleanup
This commit is contained in:
parent
5cbca32967
commit
7379288f4b
14 changed files with 190 additions and 46 deletions
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@ -65,5 +65,6 @@
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#include "src/weapon.cpp"
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#include "src/weapon.cpp"
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// This includes the VM so it is last
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// This includes the VM so it is last
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#include "src/vmexports.cpp"
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#include "src/d_menu.cpp"
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#include "src/d_menu.cpp"
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@ -140,6 +140,18 @@ public:
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return true;
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return true;
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}
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}
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}
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}
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void ChangeType(PClass* newtype)
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{
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if (newtype->IsDescendantOf(RUNTIME_CLASS(DBloodActor)) && newtype->Size == RUNTIME_CLASS(DBloodActor)->Size && GetClass()->Size == RUNTIME_CLASS(DBloodActor)->Size)
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{
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// It sucks having to do this but the game heavily depends on being able to swap out the class type and often uses this to manage actor state.
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// We'll allow this only for classes that do not add their own data, though.
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SetClass(newtype);
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//spr.setspritetexture(GetDefaultByType(newtype)->spr.spritetexture());
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}
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}
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int GetType() const
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int GetType() const
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{
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{
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return spr.type;
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return spr.type;
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@ -1,25 +1,3 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#pragma once
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#include "misc.h"
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#include "misc.h"
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42
source/games/blood/src/vmexports.cpp
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42
source/games/blood/src/vmexports.cpp
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@ -0,0 +1,42 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2020-2023 - Christoph Oelckers
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This file is part of Raze
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This is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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//-------------------------------------------------------------------------
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#include "vm.h"
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#include "ns.h"
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#include "buildtiles.h"
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#include "blood.h"
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BEGIN_BLD_NS
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void Blood_ChangeType(DBloodActor* self, PClassActor* type)
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{
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self->ChangeType(type);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DBloodActor, ChangeType, Blood_ChangeType)
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{
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PARAM_SELF_PROLOGUE(DBloodActor);
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PARAM_POINTER(type, PClassActor);
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self->ChangeType(type);
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return 0;
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}
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END_BLD_NS
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@ -30,14 +30,14 @@ version "4.10"
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#include "zscript/constants.zs"
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#include "zscript/constants.zs"
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#include "zscript/razebase.zs"
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#include "zscript/games/razebase.zs"
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#include "zscript/summary.zs"
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#include "zscript/summary.zs"
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#include "zscript/statusbar.zs"
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#include "zscript/games/statusbar.zs"
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#include "zscript/usermapmenu.zs"
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#include "zscript/games/usermapmenu.zs"
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#include "zscript/maptypes.zs"
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#include "zscript/games/maptypes.zs"
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#include "zscript/coreactor.zs"
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#include "zscript/games/coreactor.zs"
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#include "zscript/level_postprocessor.zs"
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#include "zscript/level_postprocessor.zs"
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#include "zscript/level_compatibility.zs"
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#include "zscript/games/level_compatibility.zs"
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#include "zscript/alt_hud.zs"
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#include "zscript/alt_hud.zs"
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#include "zscript/games/duke/dukeactor.zs"
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#include "zscript/games/duke/dukeactor.zs"
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#include "zscript/games/blood/bloodactor.zs"
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#include "zscript/games/blood/bloodactor.zs"
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@ -1,3 +1,5 @@
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class BloodActor : CoreActor native
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class BloodActor : CoreActor native
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{
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{
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native void ChangeType(class<BloodActor> newtype);
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}
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}
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@ -1,18 +0,0 @@
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// Base class for game screens.
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class GameScreen : Object ui
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{
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virtual bool OnEvent(InputEvent ev)
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{
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return false;
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}
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virtual bool Tick(int framenum)
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{
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return false;
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}
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virtual void Draw()
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{
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}
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}
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127
wadsrc/static/zscript/zscript_license.txt
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127
wadsrc/static/zscript/zscript_license.txt
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@ -0,0 +1,127 @@
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Unless noted differently in the file, the following license applies to all ZScript sources *outside* the 'engine' folder:
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-2023 Christoph Oelckers et.al.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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Unless noted differently in the file, the following license applies to all ZScript sources *inside* the 'engine' folder:
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/*
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2023 Randy Heit, Christoph Oelckers et.al.
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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Unless noted differently in the file, the following license applies to all ZScript sources *inside* the 'games/duke' folder:
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Unless noted differently in the file, all scripted code for Duke Nukem 3D/Redneck Rampage that has not been newly written originates from:
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* EDuke 2.0 for Duke Nukem 3D
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* DukeGDX for the World Tour extensions
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* Redneck Reconstructed for Redneck Rampage
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020-2023 - Christoph Oelckers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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//-------------------------------------------------------------------------
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Unless noted differently in the file, the following license applies to all ZScript sources *inside* the 'games/blood' folder:
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Unless noted differently in the file, all scripted code for Blood that has not been newly written originates from Blood-RE:
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2018, 2022 nukeykt
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Copyright (C) 2020-2022 Christoph Oelckers
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This file is part of Raze
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Raze is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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//-------------------------------------------------------------------------
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Unless noted differently in the file, the following license applies to all ZScript sources *inside* the 'games/sw' folder:
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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Copyright (C) 2020-2022 Christoph Oelckers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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*/
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//-------------------------------------------------------------------------
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